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Best of the Best: Championship Karate Longplay (Mega Drive/Genesis) 10 лет назад


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Best of the Best: Championship Karate Longplay (Mega Drive/Genesis)

Developed by Loriciel and published by Electrobrain in 1993. Follow me on Twitter:   / al82_retro   Add me on Google+: http://bit.ly/1tPwL1u I knew of this game under the name "Panza Kickboxing" that featured on the Amiga home computer. The copy I had barely worked, so I could only play a single fight, but I was very impressed with what I saw. Imagine my surprise when I discovered this game for the Mega Drive. It's essentially the same game, although with some of the control mechanics tweaked for the console. The game involves you training your fighter and entering competitions to improve your world ranking. Each fighter is successively harder than the last, with improved strength, stamina and reflexes. You must improve your own abilities by training in the gym between fights. The gym session involves three short mini-games to boots each stat. The stats are as follows: * Strength: determines how hard you can hit your opponent. * Resilience: determines how resistant to damage you are. * Reflexes: improves blocking and block recovery speed. Improving your abilities is extremely important, as you will be easily beaten to a pulp by the stronger opponents. Improving reflexes is especially important due to the way blocking works in the game. To block, you push down on the D-pad, but you should only block when an attack is incoming. Blocking in this game is all about timing; if you block when no attack is coming then you will enter a default guard position, which will not block any attack all. Improving your reflex skill means that you can prepare the block for longer periods of time prior to the attack coming (basically, it makes blocking a lot easier) and will also improve the recovery time. Another very interesting feature about the game is that you can pick the fight moves that you can perform from a large list. Some moves are better than others in that they are more likely to hit opponents, or do higher damage. Success in the standard competitions will gain you entrance into the Kumate (I assume they mean Kumite). Unlike the regular competitions, there are no rounds and no recovery; the fight continues until one fighter is knocked out. I'm guessing that the developers were clearly fans of the film, Bloodsport, starring Jean Claude Van Damme. Although not quite a simulator, Best of the Best is slower paced and less of a button masher than Street Fighter II can be. The level of detail in the combat animations is quite excellent; each move has many more frames of animation than other fighting games. The repetitive training mode can be tedious, but seeing your fighter improve is great. Getting in the ring and giving your opponent a pasting is always fun, whilst facing off against the top fighters turns into a game of fast thinking and even faster reflexes. It's rare to find an old game that is still genuinely fun to play, but Best of the Best certainly falls into that category. #retrogaming

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