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Previous Time: 8 This was a very rough level to optimize. You'll need to keep resetting until Hawke moves both fighters down fully. Bonus points if all his copters move too. Target the copters that are blocking your 2nd from the middle bombers so they can get to the mini cannons on the third turn. Leave a Hawke copter or two alive to farm Star Power off your battleships/cruisers so that you can get a second SCOP turn in, if required. No idea why the missiles didn't fire on the first turn my air units were in range, but it saved me having to use SCOP a second time on turn 5 to win, so I'll take it. You probably won't be as lucky. They'll usually target your copters over the bombers, but as long as you have 2 5+hp bombers on both sides, you can still win in 5 turns with a second SCOP use. Other things that can go wrong: - Hawke's subs might submerge, which is fine. Just use a cruiser to lower it so it can't kill your battleship in a single turn later - One of Hawke's first copters might stay behind, which is usually fine, but might require some alternate movement patterns - Hawke might get good luck on his damage, and destroy more than 5 of your units, ruining technique. This is most prevalent with his full HP copters targetting your 7hp copters/cruisers As always, remember to like, favorite, and subscribe if you like the content. I'm just posting these for posterity and anyone interested! __________________________ All rights for games, mods, emulators, and songs go to their respective owners.