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This is the old copy of the upscale project. We have learned a lot and improved greatly on our results. Please subscribe to / @legend-of-dragoon for the latest upscale project news. Exploring upscaled Aglis. If you want to help out with this community project or others please go here https://legendofdragoon.org/help-wanted/ --- Please view the article on the global website for more information about this project. https://legendofdragoon.org/news/upsc... View the static project page for updates. https://legendofdragoon.org/projects/... --- LoD Community Links --- Sub to the LoD subreddit - / legendofdragoon Join the global community Discord - / discord Join the Facebook Group - / 2205034071 LoD Global Site - https://legendofdragoon.org/ Remake Petition - https://legendofdragoon.org/petition/ --- A few things to note... This is built currently for RetroArch Beetle PSX HW core only. Not all textures dump. Not all textures can be replaced. Effects are not upscaled in the video (teleporter orb, background effects), however they are filtered with xBR. The textures are 8x, therefore it is recommended to play on 8x internal resolution. There is a quality bump on 2x still if your computer can't handle it. The cutouts are currently nearest selected from the original. Making clean cutouts is more work than the backgrounds themselves and will take more time. For now, you will see a lot of jaggies. They are there in the original, if you pay attention, but now it is more obvious. I recreated the map indicator, they are not upscaled. And yes that one teleporter in the second large map does not have a cutout. What area from Disc 3/4 do you want to see next :O?