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Building Excalibur.js - Friendly Open Source TypeScript Game Engine

This talk was given at IGDATC on July 10th! A deep dive into Excalibur.js! 00:00 - Intro 01:37 - Fellow Maintainers 02:45 - About Erik 04:47 - Agenda 06:00 - Why JavaScript/TypeScript 07:08 - Ancient History 08:41 - Excalibur Philosophy 11:18 - Features 15:14 - Plugins 18:00 - Project Templates 19:45 - Debug Extension 22:17 - Samples 23:14 - Community Projects 26:00 - Excalibur Games we've Built 28:08 - How to Build Excalibur.js Games 45:11 - Excalibur Architecture 48:19 - ECS (Entity Component System) 51:01 - Actor Architecture 53:16 - Graphics 58:59 - Building Custom Shaders 1:03:12 - Sound 1:06:15 - Collisions 1:10:00 - Arcade Solver 1:12:28 - Realistic Solver 1:13:15 - Particles 1:15:56 - Tile Maps & Isometric 1:17:53 - Coroutines 1:22:22 - JavaScript Optimizations 1:27:19 - THE FUTURE 1:37:34 - Shameless Plugs 1:38:38 - Q&A Links: * https://excaliburjs.com * Newsletter: https://news.excaliburjs.com * Courses: https://excaliburjs.tv * Samples: https://excaliburjs.com/samples * Templates: https://github.com/excaliburjs?q=temp... * Blog: https://excaliburjs.com/blog * Debug Extension https://chromewebstore.google.com/det... * Debug Extension GitHub Repo https://github.com/excaliburjs/excali... Abstract: Ever wonder what it's like to build a game engine for the web? I've been building an open source one for over a decade! Excalibur is a friendly engine that is very object oriented and feels a lot like Unity or Godot. I'll talk about everything Excalibur The history, motivation, and philosophy Features of Excalibur Building the API and design decisions How to build games And the future! At the end of this you'll know how to make your own web games!

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