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Check out our website, UCanBeatVideoGames.com for announcements, episode lists, and official merchandise! https://ucanbeatvideogames.com/ Join our Patreon! / ucanbeatvideogames Episode 125 Super Castlevania 4 was one of the first games released for the Super Nintendo, but even today it's still one of the best! Developer Konami had an amazing run on the original NES, releasing tons of hits like Contra, Gradius, and Teenage Mutant Ninja Turtles. Nintendo gave Konami early development kits for the Super Nintendo, hoping that they could continue to make awesome games for their new 16-bit system. One of their first projects was the fourth installment of their popular Castlevania series! So how did this game get made? And what's up with all of the censorship in the North American version? In today's episode we'll find out, and then we'll dive deep into the gameplay where we'll learn: * The best strategies for surviving ALL 11 CHALLENGING STAGES! * How to EASILY get the DOUBLE and TRIPLE SHOT items! * Where to find the best sub-weapons, and where to find ones you should avoid! * How to make a ROAST APPEAR just by jumping on treasure chests! * What's hidden inside EVERY CANDLE? Detailed MAPS show it all! * The SECRET of the STAGE FOUR ZIP! * How to find EVERY HIDDEN WALL MEAT! * Where to find SECRET BONUS ROOMS! * The best way to defeat EVERY BOSS, even DRACULA himself... AND MORE! Thanks for watching! TABLE OF CONTENTS: 0:00:00 Intro 0:08:17 Opening 0:09:08 Stage 1 - The Castle Gate 0:16:11 Stage 2 - The Forest 0:22:18 Stage 3 - The Caverns 0:31:31 Stage 4 - The Outer Keep 0:41:59 SECRET: The Big Zip 0:43:15 Stage 5 - Castle Courtyard 0:45:40 Stage 6 - The Haunted Halls 0:55:43 Stage 7 - The Library 1:03:24 Stage 8 - The Dungeons 1:11:15 Stage 9 - The Treasury 1:20:38 SECRET: Treasure Jumps! 1:21:34 Stage A - The Clock Tower 1:29:21 Stage B - Dracula's Tower 1:38:35 Final Battle - Count Dracula 1:41:40 Ending 1:47:06 Thanks For Watching! "Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use."