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Скачать с ютуб Donkey Kong Country 2 Comparison: 800+ Changes from SNES to GBA (GBA's 20th Anniversary special). в хорошем качестве

Donkey Kong Country 2 Comparison: 800+ Changes from SNES to GBA (GBA's 20th Anniversary special). 3 недели назад


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Donkey Kong Country 2 Comparison: 800+ Changes from SNES to GBA (GBA's 20th Anniversary special).

Support my work:   / greenalink   https://ko-fi.com/greenalink (if you want to do instant 1 time payments) From the creator of: Super Mario 64 Changes from N64 to DS, The Legend of Zelda Majora's Mask Change from N64 to 3DS, Sonic Adventure 2: 700+ Changes from Dreamcast to Gamecube and Donkey Kong Country 1 Changes from SNES to GBA (   • Donkey Kong Country: Changes from SNE...  ) This video was meant to be up on June 10th but it got auto content ID flagged by CDBaby on the iconic SNES track: Stickerbush Symphony... well a specific part as the majority was reused later on but not a complete loop which didn't get flagged.. So the easiest way was instead of waiting 30 days for a dispute to no response victory, was to use the GBA track ¯\_(ツ)_/¯ I think I went a little too far as it is currently the LONGEST comparison video on my channel, clocking in at nearly 5 hours. For specific subjects I tend to cover the majority otherwise it'll take forever because if I did I would have to compare every single enemy AI tweak and every single barrel cannon tweak (yes, they're not 1:1 when compared to SNES but some were featured as examples). Boss related changes such as audio, graphics and mechanics were tied to Boss Battles chapter and not Game Mechanics chapter (I think a few slipped through maybe..), even if I don't directly mention them, they're obvious to notice such as boss Krow's cry and Kudgel's voice samples. I started this project back in late December 2023 and took roughly a month break in Feb/March due to European Speedrunner Assembly marathon stuff. This is a very, very long video so take breaks when you can, seriously sitting down all day is NOT good for your health. Time stamps: 0:00:00 Power on, menus and cheats 0:08:52 Graphics 0:26:00 Sound effects (majority) and music tracks 0:45:05 Game mechanics 1:30:50 Level design World 1 1:45:17 Level design World 2 1:56:42 Level design World 3 2:17:44 Level design World 4 2:38:40 Level design World 5 2:57:28 Level design World 6 3:24:15 Level design World 7 3:32:57 Level design World 8 3:56:19 Boss battles 4:21:40 NPCs and DK Coins 4:36:01 GBA exclusive content 4:40:41 Ending sequences and credits Donkey Kong Country 3.... will happen.... someday.... the research phase will be harder on level design as the maps from DKC Atlas are not 100% done. Special thanks: Near/Byuu - MSU1 SNES, allowing MP3 tracks to replace In-game tracks. Techically I muted the MP3 tracks to have no music audio on SNES DKC2 which only worked on V1.1 I had to be creative on my audio edits for V1.0 clips. Rest in peace Near/Byuu. Tompa - for helping me find the memory values for the barrel cannons with time limits. It allowed me to verifiy if the screen wrap trick in Fiery Furnace (W8-4) works on GBA which did for V1.0 SNES but not V1.1 SNES TASvideos - (illayaya, Snodeca & EZGames69) for their detailed research on DKC2 GBA's game mechanics. Without them, I wouldn't have noticed the dashing speed change to let Dixie to be just as fast as Diddy. DKC Atlas - An amazing website covering maps of the SNES DKC games. DKC3 will be a bit more challenging as not every map from that site is 100% completed. Mariowiki - A good resource for changes between SNES and GBA DonkeyKong Fandom ... yes despite being a Fandom website, it had some information the Mariowiki did not have. #Comparison #donkeykongcountry #nintendo #snes #gba #donkeykongcountry2 #donkeykongcountry2diddyskongquest

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