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DOTA SNIPER 120 MINUTES GAME (2 HOURS LONGEST GAME EVER) 3 года назад


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DOTA SNIPER 120 MINUTES GAME (2 HOURS LONGEST GAME EVER)

Join:    / @thebaltazartv   ▶️My Dota 2 Channel:    / baltazargames   My Instagram:   / thebaltazar_tv   ✉ Contact for business opportunities: [email protected] ****************************************************************** #dota #dotawtf #beyondgodlike FOLLOW ME! Facebook :   / thebaltazartv   Twitter:   / thebaltazartv   *********************************************************** My PC Configuration Monitor 1: ASUS ROG SWIFT PG279Q Monitor 2: Dell U2412M CPU : INTEL Core i7-8700K 3.70GHz RAM : Kingstone 16GB DDR4/2400MHz GPU: Gigabyte GTX 1080 Ti Gaming OC 11 GB Black Motherboard: Asus PRIME Z370-P HDD : 3TB SSD : 250GB Power : EVGA 1000W PC Case: Fractal Arce Keyboard: Corsair K70 Mouse: SteelSeries Rival 600 Mouse Pad: Corsair MM800 Polaris RGB ---------------------------------------------------------- Kardel Sharpeye, the Sniper, is a ranged agility hero who excels at dealing moderate to heavy damage from an incredible range. With no escape mechanism, poor mobility, and only a modest health pool, Sniper is exceptionally frail at all stages of the game and vulnerable to enemies who confront him head-on. However, his abilities provide him both the means to keep his distance and systematically destroy his enemies from afar. Shrapnel is a potent, high-cast range zoning ability that provides vision for Sniper while slowing and damaging enemies in its area of effect; with up to 3 charges on the ability, Sniper can completely close off any viable routes for his opponents to approach or escape. Headshot supplements Sniper's right-click damage and briefly stops enemies when it procs, which can be quite debilitating since it has a high rate of occurring. His third ability, Take Aim, gives him the largest attack range of any hero in the game, allowing him to deal high DPS from a safe distance while also giving him the ease to switch between targets at a moment's notice. Finally, Assassinate is a strong finishing and harassing ability, dealing hefty damage to an enemy from an enormous distance after a brief aiming period. Sniper is heavily item-dependent, relying on means to increase his survivability as well as his damage output as the game progresses. Skilled players will find that positioning is the most important thing to keep in mind when playing both as him or against him.

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