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The Freedom Fallacy: Understanding "Player Autonomy" in Game Design 6 лет назад


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The Freedom Fallacy: Understanding "Player Autonomy" in Game Design

In this 2017 GDC session, Immersyve's Scott Rigby reviews pitfalls and designing for player autonomy and outlines an accurate blueprint of what autonomy truly means, gives examples of how leading contemporary designs optimize for autonomy, and discusses best practices and issues for the future. Register for GDC: http://ubm.io/2gk5KTU Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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