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WHAT CAN 100 RIMWORLD COLONISTS DO IN 1 HOUR? (1.0 Time Lapse) 5 лет назад


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WHAT CAN 100 RIMWORLD COLONISTS DO IN 1 HOUR? (1.0 Time Lapse)

1 Hour + 100 RimWorld Colonists, Enjoy! 0:00 - 0:44 World settings 0:44 Landing 0:47 Work restriction 1:03 - 3:38 Work priorities 4:00 Timer start 7:35 start of build. There's no sly way to say 'Pls subscribe to me because it motivates me to make more videos' if you did enjoy, you know what to do. Would you like to see a second hour? Fair testing standards: The one hour timer will be set after work priorities and work restrictions have been set. Each colonist will be allowed 5 days worth of premade survival meals (+ extra 50 for mental breaks such as 'pigging out on food'). Half the colonists' will be armed and hunters will always be armed. There will be no pets as they will be bound to any one colonist which is arguably (and avoidably) unfair testing. Colonist deaths will be avoided as much as possible but deserters are ignored. Colonists' will start with 1000 Wood, 500 Steel, 1000 Marble bricks, 550 Survival meals (Extra 50 for food binges/wild animal consumption), 50 medicine, 50 component, 35 Bolt Action Rifle, 15 Plasteel knives. Standard weapon outfitting will include Hunting rifles for ranged colonists and knives for brawlers. At night time in-game simulation speed will be x3. What I learned: Food consumption for a colony of this size is massive, it is imperative that you establish sustainable food sources before anything else (as evident in my other 30 colonist + 1 hour video). It's good fun to have a colony of this size because work is completed nearly instantly even on x1 simulation speed so the possibilities are endless. Mods - EDBPrepareCarefully Fluffy UI Mod-pack Music These are all free downloads, credit follows. Track #1   / ephemeral   Track #2   / mirage   Track #3   / washed-ashore   Track #4   / pearl-missing-pieces   Track #5   / insight-music   Track #6   / watching-w-kavern  

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