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Part 10, the final episode of my Corebook series for Mongoose Traveller 2nd Edition (MGT2). Today we cover general tips, house rules, options, criticisms, as well as correcting a couple of mistakes I kinda-sorta made along the way. You can find it on the Mongoose website:https://www.mongoosepublishing.com/co... DriveThru RPG: https://www.drivethrurpg.com/product/... Amazon: https://amzn.to/3w3jnOf Foreven Shipyards, where I get those good 3D-printed ships is here: https://www.shapeways.com/shops/forev... The clear flight stands I get from Litco: https://litko.net/ As a small note, I also glue small magnets on the stands and the underside of the ships, so they can easily detach from the stands. If you're in the mood for some kickass Urban Fantasy about modern-day monster hunters (Valducan series) or down-on-her-luck sorcerers hunting for lost Carcosa (Ashes of Onyx), you can find my novels and audio books here: https://amzn.to/3lzZzuv My Patreon (a.k.a. The Tip Jar): / sskorkowsky Follow me on Twitter, where I mostly talk about movies and other random stuff: / sskorkowsky Guest starring Jack the NPC 00:00 Intro 01:03 Mistakes Were Made 03:40 Character Options 03:55 1 Other Characteristics 09:20 2 Benefit Upgrades 10:27 3 Alien Characters 11:35 GM Tips 11:47 1 Keep the Campaign in a single Sector 12:45 2 Use The Ship 13:38 Contacts 15:58 Miniatures 17:25 House Rules 17:33 1 Inspiration 18:29 2 Burst Fire 19:27 3 Trade Jumps 19:56 4 Alternate XPs 22:04 Criticisms 24:43 Closing