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Weaponlord (SNES) Playthrough - NintendoComplete 7 лет назад


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Weaponlord (SNES) Playthrough - NintendoComplete

A playthrough of Namco's 1995 versus-fighting game for the Super Nintendo, Weaponlord. Played through with Divada on the warlord difficulty with every opponent executed for the best ending. I will say right off the bat here that this late SNES release is criminally underrated. I personally feel that it's one of the best fighters on the system, and given how many fighters the console had, that's really saying something. It sits right up there with SF2 Turbo, Fighter's History, and Killer Instinct in my book, and easily trounces any of the Mortal Kombat titles. I wouldn't recommend it to just anyone though: the fighting system has an insane amount of depth to it, and no matter how well-versed you are in throwing hadokens, you won't feel comfortable with it for quite awhile. You'd also do well to find a friend to play it with - the AI is extremely difficult to beat, especially while you are coming to grips with the controls. There are several ways to do both defensive and offensive blocks, you can deflect weapon strikes and snap your opponents weapon, guard break, counter, hit overhand and underhand - the list of systems here goes on and on. You can even cut off people's hair! It's amazing to consider how much effort went into the details (especially with how the characters are all fairly well-balanced) and it has an incredibly robust combo system that requires absolute precision, but will allow you to completely own once you have it down cold. The developers have mentioned on occasion that they felt Namco used much of the blueprint here as inspiration for the Soul Blade/Edge mechanics, and that doesn't seem too far-fetched. Many features later fighting games adopted and standardized can be found in action here, and few games yet have come close to this level of complexity. Think Eternal Champions or SF3 and you'll be in the ballpark, except this one you'll have to learn from scratch. And if you tend to button mash, good luck. Smashing random buttons in the heat of a combo is a sure-fire way to ensure you get beat down. There are seven characters total, which was small even by 1995 standards, but it's not an issue here. Everyone has wildly different styles and the move sets are absolutely *immense*. It certainly isn't lacking variety. It's also the only online-enabled 16-bit console fighter, if I'm not mistaken. Yeah, it was quite progressive in many ways. The graphics really deserve a lot of credit here, too. The animation isn't very smooth (largely a byproduct of the game being designed for online play through X-band), but the art is mindblowingly awesome. It's always made me think of what would happen if you mixed Heavy Metal magazine with Conan the Barbarian, and gave it the deluxe 90s graphic novel treatment. It's gritty yet refined, and loaded with minute details that really sell the look. Stylistically, it has few rivals on the 16-bit platforms, and in terms of art direction, there still aren't many games that can challenge the consistency and beauty of the pixel art here. The sound design is also pretty noteworthy. Between an epic soundtrack that nails ambience, alongside the clear, loudly visceral sound effects, the audio supports the visuals far better than most cart-based titles. Finally, we come to what the game is most famous for: the graphic violence. Watch it for five minutes and tell me you aren't shocked by this game's Teen rating! It's far more graphic than any Mortal Kombat, with blood spraying nonstop, and fatality combos that allow you to decide which pieces to cut off (or smash) and in what order you'd like to do so. The story matches this quite well, not shying away from any squeamish details (just see Divada's ending!), but in a nice change of pace, it's not hokey and stupid. It's merely very adult, and (especially for a fighting game) very well written. It's dark, it's bloody, and it's respectful of it's audience. It's brutally demanding to learn, and by virtue of how sheerly complex it is, won't really go well with anyone but the hardcore that persevere, but I promise that the time invested will pay you back in spades. It's ridiculously satisfying and will stay with you long after you're done with it. It's always been a polarizing game, but if you have the chops and the willingness to take it on its own terms, you owe it to yourself to give it a spin. Visual Concepts, is there any chance of a remake or a sequel that stays true to this? Please? PLEASE!? ____ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates!   / 540091756006560     / nes_complete  

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