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Quick tutorial to show how to configure and customize the general drive/ride system on an external vehicle controller, in this case, NWH Vehicle Physics 2: https://assetstore.unity.com/packages... Make sure to go to the SceneManager gameObject on the scene and disable the components Vehicle Changer and Character Vehicle Changer. Also, on the player settings of unity, make sure to set the option Active Input Handling to Both, so both inputs are handled properly. IMPORTANT: NWH vehicle integration hasn't the wake/sleep functions now, as the developer removed such functions. Just Enable / disable the vehicle controller component instead now on the events. In the same places that you would do the sleep and wake functions. Join the GKC discord channel: / discord You can get this controller in the Asset Store: https://assetstore.unity.com/packages... Check it out the forum of the asset for more info, demos, etc...: https://forum.unity.com/threads/on-sa... Patreon: / twocubesstudio Twitter: / santimonti90 Instagram: / santimonti388 #MadeWithUnity #IndieDev #Unity3d