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Procedural Content Generation UE 5.2 - In-Depth Overview & Building Forest Environment PART 2 11 месяцев назад


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Procedural Content Generation UE 5.2 - In-Depth Overview & Building Forest Environment PART 2

Part 2 of my tutorial series on the Procedural Content Generation Framework in Unreal Engine 5.2. We will learn how to sample landscape layers and use this information in the PCG framework to dynamically spawn assets on these points utilizing the point filter node. We will explore a new debugging technique and lots of different PCG graph setups. We will then go into detail on how to setup a forest environment entirely with PCGs, starting from a grassland biome, a denser forest and finally some procedural slopes with foliage growing in-between the rocks. Download the heightfield and mask textures here for free: https://exitsimulation.gumroad.com/l/... 0:00 Intro & Overview 0:46 Setting up the landscape 02:21 Creating a simple landscape material 09:53 Importing layer masks to the landscape 10:50 PCG Volume & PCG Graph 11:26 Debugging PCG graphs with the geometry spreadsheet 12:11 Landscape layer sampling (use PCG based on landscape weights) 16:29 Building the grassland ground 21:09 Adding trees & Enabling Nanite 24:37 Sampling the forest ground 27:46 Troubleshooting 28:58 Improving the edge between the biomes 31:48 Forest Ground 33:05 Activating Wind & Importing Global Foliage Actor 33:55 Improving the forest ground 37:36 Utilizing subgraphs 40:30 Slopes graph 42:27 Density gradient based on distance 44:57 PCG graph variables 46:37 Adding rock assets to the slope graph 49:31 Adding foliage in-between the rocks 50:53 Preview of PART 3 European Hornbeam Trees: https://unrealengine.com/marketplace/... Ground Textures (Quixel IDs): sb1gxmp0 / wheiagf / xbreagf Part 3:    • Procedural Content Generation UE 5.2 ...   In the next part we will learn about the creation of water bodies with foliage scattered around it, procedural path ways through the forest and another mesh sampling based asset - a dead tree with vines and moss growing from it.

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