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Mugen - Evil Ken Super Moves Showcase 11 лет назад


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Mugen - Evil Ken Super Moves Showcase

Please like, comment and subscribe to my channel. Have questions? Contact me through: Facebook:   / aznpikachu215   Twitter:   / btierk2   Steam: http://steamcommunity.com/id/BTierK2 Twitch:   / aznpikachu215   Here's all the super moves, including the critical supers. This Evil Ken, by far, is the most overbalanced, and wouldn't say broken, but technically the most difficult the fight and play against because he has so many combos, thanks to this author, called Reu, but he's more known as Reuben Kee. May you rest in peace, bro. Well, anyway, enjoy the video as I put all the super moves list here: Super Moves: One Bar Super combos: Shoryureppa: qcf, qcf punch (ppp rapidly!) MSSM Possible This move can be mashed Ken does two small advancing dragon punches, then does a final flaming dragon punch which sends the opponent flying! Easy to combo into and out off. If mashed at the last part, Ken's flames will hit the opponent more times for extra damage! Shinryuken: qcf, qcf + kick (3x k rapidly!) MSSM Possible This move can be mashed Ken encompasses the power of the dragon as his Evil Intent combines with his flame. With a great boom, Ken does a spiralling dragon punch! This move can be mashed for more hits and extra damage! Shippu Jinrai Kyaku: qcb, qcb + kick (3x k rapidly!) MSSM Possible Ken starts a kicking frenzy, and ends with a rising swipe kick. If the kick connects, then Ken will explode and do a super rising hurricane kick. Messatsu Shakunetsu Hadou: qcb, qcb + punch*MSSM Possible* Ken gathers his internal energy and compresses it, thrusting it out for a great 9 hits. This move will literally destroy anything in its way. Tameiki Wari: d, d, d + kick MSSM Possible Ken goes from forward stance and slams his left foot on the ground, creating an immense shockwave on the ground which sends the opponent flying upward! Excellent to start an OTG combo! Opponent must jump or block low to avoid shockwave. Shakunetsu Hadou Ken : hcf + 2kicks MSSM Possible Ken swings his arm forward at incredible speed with the help of his flaming Ki charge, if his charging fist meets the opponent, Ken will burst his Ki out in one single blast at the enemy. This move can be mashed for more chip if opponent blocks. Kuuchuu Shakunetsu Hadou Ken : qcb, qcb + 2kicks MSSM Possible Ken swings his arm forward at incredible speed with the help of his flaming Ki charge, if his charging fist meets the opponent, Ken will burst his Ki out in one single blast at the enemy. This move can be mashed for more chip if opponent blocks. Garyuu Messhuu: qcf, qcf + kick (kick rapidly!) (In Air) MSSM Possible Ken gathers his energy and does a super dive kick upon landing he will do two rising dragon punches. Tenma Gou Zankuu: qcf, qcf + punch (In Air) MSSM Possible Ken concentrates his chi into a ball and unleashes it at his opponent at great speed in mid air! Tenrai Bakuretsuzo: qcb, qcb + punch (In air) MSSM Possible Ken sets up an unstable ball of energy which combusts before him, sending his opponent flying away! Skuhachi: d, d, d + punch MSSM Possible Ken's ultimate move! Moving at light speed, Ken charges past his opponent, rendering him incapacitated for a surge of scorching heat which follow behind Ken! Two bar super combos: Kyouja Renbu: qcf, hcb + punch CVS2 Special Cancelling Possible! Arguably the coolest super in the game! (:p) Ken Bursts into a kicking frenzy, then goes into a rushing gut punch, hop kick and earthshake stomp! If the hop kick connects, He do a earthshake stomp as he summons all his evil intent into one single Dragon Punch! The earthshake and Shun Goku Shoryuken cannot be blocked. The earthshake can be escaped out of by jumping. The Shun Goku Shoryuken can be escaped out of by getting behind Ken. Shouki Hatsudou - MEGA END: hcf + 2punches (3x krapidly!) This move can be mashed Ken will charge forward with his fist at the enemy and will attempt to juggle his victim with a few standing punches. If His uppercut connects, Ken will burst upward with a dragon punch, hitting his opponent up into the sky where he then slams him down into the earth. Ken will then charge up and unleash a descending hadouken at his opponent. If mashed sufficiently, ken will stomp on his downed opponent. Three bar super combos: Shun Goku Satsu: lp, lp, f, lk, hp Ken becomes overcome by the wave and warps forward. If he manages to grab the opponent, he loses all control over himself and the screen fades out. A series of murderous hits takes place but ken manages to regain composure. The victim is left lying on the floor as ken trys to get a hold of himself. Ken has an alternate ending for this move which happens with a 50% probability Special Modes: CVS 2 Custom Combo Mode: (Requires three levels) (Can be done in air): Heavy punch + Heavy Kick Next video might be Evil Dan. #aznpikachu215

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