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Скачать с ютуб FFXIV P12S Superchain 2A ALL PATTERNS в хорошем качестве

FFXIV P12S Superchain 2A ALL PATTERNS 1 год назад


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FFXIV P12S Superchain 2A ALL PATTERNS

TIPS - Always start at the orb that has a short non-green tether to it. - The first orb is always N or S and is out + pairs. - The 2nd orb is always in the center of arena and is donut. - The 3rd orb can be either N or S (on the side you started or the opposite side are oth possible) and can be either proteans or pairs. - Her wings always light up from the bottom (unlike after Superchain 1 where it's random). - You only need to swap sides once, i.e. all 3 wings will never be on the same side. You need 3 pieces of information before the castbar can finish: 1. Do we go straight or U-turn? (Look at the orbs tethered to the starting orb. If the long tether is green, it's straight through. Otherwise, U-turn.) 2. Which side do we start on? 3. When do we swap sides? - If it's U-turn, you don't have to go very far into the middle. - Healers and ranged may need sprint to make it out of the chariot at the initial orb. - Tanks and melee should not start too far in front because there is a chariot in the middle. Recommended position for MT + M1 is for your character model to still be touching the initial superchain orb (see 2:54 for an example) - The last orb resolves AFTER the 3rd wing cleave. WAIT for the wing cleave to resolve before moving into your protean/partner position. Raidplan: https://raidplan.io/plan/JwYezzNAy3B4... Timeline 0:00 Straight + Never swap 0:32 Straight + Swap after 1st 1:06 Straight + Swap after 2nd 1:39 U-turn + Never swap 2:12 U-turn + Swap after 1st 2:45 U-turn + Swap after 2nd FINAL FANTASY is a registered trademark of Square Enix Holdings Co., Ltd. © SQUARE ENIX CO., LTD. All Rights Reserved.

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