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Скачать с ютуб Baldur's Gate 3: Light Cleric solo Raphael | Tactician Mode в хорошем качестве

Baldur's Gate 3: Light Cleric solo Raphael | Tactician Mode 10 месяцев назад


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Baldur's Gate 3: Light Cleric solo Raphael | Tactician Mode

✎ More breakdown of the battle below: ──────────────────────── ★ Draconic or Storm Sorc (1) / Light Cleric (11) 8 / 16 / 15 / 8 / 17 / 8 Feats: ASI (+1 Wis +1 Con) , ASI (+2 Wis) ──────────────────────── • Glyph of Sleep + Luck of the Far Realms to guarantee atleast 2 Crits on Inflicting Wounds against a Vulnerable Raphael (Perilous Stake). ┖ If the damage rolled better (200+) and you went Half-Illithid for another lvl6 Freecast + Mind Sanctuary, Raphael could be finished with a third lucky crit. • Mostly Spell Attack & save DC from equipments to make sure things land, you can check them at 9:07. • Drink Battlemage Power Elixir beforehand to hover 3 stacks of Arcane Acuity (+3 Spell Attack & Save DC) ┖ Then right before entering combat, drink an Elixir of Vigilance to gain +5 Initiative while still keeping Arcane Acuity for the first 3 rounds. • Staff of Arcane Blessing to add 2d4 intead of 1d4 to Spell with Attack rolls. ┖ While the normal Bless version hold Concentration, the Mystra Blessing doesn't so you could just cast some other Concetration spells from here and still benefits the +2d4 Spell Attack. ┖ Lightning charges from Markoheshkir helps add +1 Attack and +1 Lightning damage too. • Sanctuary makes you untargetable, until you attack again. • Risky Ring is only needed to guarantee Advantage on Spell Attack rolls. ┖ Once Raphael is dead, unequip it so you don't have Disadvantage on Concentration saving throw, which will be needed to hold Spirit Guardians. • Callous Glow Ring 2 Radiant damage is necessary to strip Fleeting Protection without damaging self too much. That allows Light Cleric to unleash Radiance of the Dawn afterward and clear the Cambions. ┖ Remember to cast Light on your weapon beforehand because despite the room being bright, there are handful Lightly Obscured spots that won't proc Callous Glow Ring. • Amulet of the Devout gives Cleric additional charge of Channel Divinity so you could have x3 Radiance of the Dawn. • Anointed in Splendour: +2 to all Saving Throws from offering 5000 gold to one of the Gods in Stormshore Tabernacle. • Other buffs are Aid + Armour of Agathys (White Draconic Sorc) to tank the reflected Fire damage from Fleeting Protection. 00:00 - Prepare 01:39 - Combat 09:07 - Character Equipments

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