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1:18 Types of threats and defenses 2:38 Concept of anti-aircraft artillery 4:14 In game: Defending AAA 7:41 Concept of radar guided missiles 9:55 Semi-Active missile defense vs aa-10a alamo 15:34 Semi-active missile defense theory continued 16:02 Active missile defense vs aa-12 adder 21:48 Semi-active SAM defense, sustained turn and basics 25:14 Kinetic missile defense 27:25 Overview and concept of masking and weapon envelope exit 29:05 Masking and weapon envelope exit defense 34:44 Heat seeking infrared missile concept 38:13 Heat seeking missile defense vs AA-11 archer 41:27 Defending manpads and threats below 15,000 (OCA strike) 45:33 Concept of ground fire 46:51 Proper ground attack while avoiding ground fire 52:24 Principles of Defense and conclusion Threat guide: http://www.krauselabs.net/dump/f4_thr... Radar warning receiver (RWR) tutorial: • Falcon 4 BMS Tutorials: RWR Radar War... DISCLAIMER: Just so it's understood, I made this video on realistic concepts of defending threats - there are some bugs/design issues in BMS which will contradict some specific examples. For instance, currently optical and radar guided AAA are equally as deadly and have no difference - regardless, the threat defense is the same, and you should train realistically. I made this video to show basic concepts of defense, not specific cases for the particular BMS version used in this video. I also want to stress, as I mention in the video at several points, that this video is a demonstration of defense procedures against specific threat scenarios. You should not go out of your way to kinetically defeat a SAM when you can do a sustained turn away from it or drag it. Please keep this in mind as you watch - all of these scenarios assume you have been fired on, regardless of reason, but the wisest defender avoids the threat BEFORE it fires. I havn't had to defend an active missile launch in months of play - because I know when to go defensive and when to avoid a threat. Reading the RWR properly is key.