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Скачать с ютуб Socrates vs Fatal1ty (w.Commentary) WCG USA 2002 Quake3 Winners-Bracket Semi-Final Q3Tourney2 4k60 в хорошем качестве

Socrates vs Fatal1ty (w.Commentary) WCG USA 2002 Quake3 Winners-Bracket Semi-Final Q3Tourney2 4k60 1 год назад


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Socrates vs Fatal1ty (w.Commentary) WCG USA 2002 Quake3 Winners-Bracket Semi-Final Q3Tourney2 4k60

This is the Winners-Bracket Semi-Final match from the World Cyber Games (WCG) USA 2002 qualifier. It was a USA-only Quake3 LAN tournament, for the WCG Grand-Finals that was held in Korea later that year. The event was held on Oct. 5th, 2002 in New-York City. The players in this video are: Jason "Socrates" Sylka (USA) and Johnathan "Fatal1ty" Wendel (USA). The game is Quake III Arena + OSP (a mod for competitive play). The map played is Q3TOURNEY2 / The Proving Grounds. The tournament format is BO1 or Best Of One matches. (https://www.plusforward.net/quake/pos...) The shoutcasting/commentating is done by TsN: djWHEAT Follow djWHEAT here:   / djwheat     / djwheat   More info about djWHEAT here: https://liquipedia.net/arenafps/DjWHEAT The match starts at 0:35 but the casting starts at 2:24, because djWheat joined the game a bit later. So for the first 2 minutes of the match, there is going to be just the in-game sounds. If you only want the hear the in-game sounds, then here is the same version of the video without the casting:    • Socrates vs Fatal1ty (no.Commentary) ...   You can download the .pk3 file, which contains the demos from both players and shoutcasting audio files, from here: https://mega.nz/file/QcJlnRRZ#06c6__w... More information regarding Johnathan "Fatal1ty" Wendel can be found here: https://liquipedia.net/arenafps/Fatal1ty https://fatal1ty.com/ You can also follow Fatal1ty here:   / fatal1ty     / fatal1ty     / fatal1ty   I used a program called Wolfcam to play back the demos. Grab the latest version here: https://github.com/brugal/wolfcamql/r... I also used a program called ReShade (https://reshade.me/) to further enhance the game graphics. These are the shaders that I used with it: AMD FidelityFX Contrast Adaptive Sharpening [CAS.fx] Monocular_Cues [Depth_Cues.fx] LumaSharpen [LumaSharpen.fx] MXAO [qUINT_mxao.fx] RTGIodbalIllumination [qUINT_rtgi.fx] Additionally I used custom textures that you can find here (I used a combination of them): -HD Textures https://ork.olol.eu/games/quake3/xcsv... -HD Weapons https://github.com/diegoulloao/ioquak... -Health bubbles are from here: https://www.moddb.com/mods/metal-tech... -Very nice custom ammo-boxes are from here: https://www.quake3world.com/forum/vie... -A lot of texture Mods upscaled with AI, can be found here: https://www.moddb.com/games/quake-iii... -A rocketskin I merged together from different mods I found: https://mega.nz/file/ZM5CxbjQ#_LLNA3X... -Some cool skins I found here: https://www.mikemartin.co/mods/quake3... Note: Buy Quake3 Arena on STEAM from here https://store.steampowered.com/app/22... For even bigger multiplayer player-base, please also buy QuakeLive on STEAM and play online: http://store.steampowered.com/app/282... Music used: "Digital Fortress" by MachinimaSound Visit MachinimaSound.com for more songs Licensed under Creative Commons Attribution 4.0 International (http://creativecommons.org/licenses/b...) I hope you like this ! :D

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