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Direct State Access // OpenGL Tutorial #50 7 месяцев назад


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Direct State Access // OpenGL Tutorial #50

In this video we learn how to use the Direct State Access API from OpenGL 4.5. We cover textures, buffers and framebuffers. 📚 Timecodes 📚 0:00 Intro 2:11 Textures 9:40 Buffers 17:08 Framebuffers 22:30 Outro Make sure to watch all the previous tutorials in the "OpenGL For Beginners" playlist at    • OpenGL for Beginners   Please visit https://ogldev.org to see more of my tutorials on modern OpenGL. 🔥Link to source: https://github.com/emeiri/ogldev/blob... If you want to get the same version of the code that was used in the video checkout the tag 'TUT_50_DSA' 🔥OpenGL 4.6 specification: https://www.khronos.org/registry/Open... Feel free to comment below. 🔗Contacts: 🔹Email: [email protected] 🔹Instagram: @ogldev1 🔹Github: https://github.com/emeiri/ogldev.git 🔹Twitter: @ogldev 🔹One time donations (Paypal): https://ogldev.org/donate.html 🔹Patreon:   / ogldev   🙏Credits: 🔹Image by Pete Linforth from Pixabay 🔹Image by OpenClipart-Vectors from Pixabay 🔹Image by rindr from Pixabay 🔹Video by Carl Watermark from Pixabay 🔹Video by Dante 🇦🇷 T from Pixabay 🔹Video by Artyom Saqib from Pixabay 🔹Video by Tibor Janosi Mozes from Pixabay 🔹Music: "No Indication" by TrackTribe (Youtube Audio Library) 🔹Sound effects by https://zapsplat.com Enjoy, Etay Meiri #opengl #ogldev #opengtutorials

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