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Welcome to my latest Unreal Engine tutorial! In this video, I'll guide you through the process of spawning objects on custom surfaces using splines. This technique is particularly useful for creating complex environments and ensuring your objects are placed precisely where you want them. In this tutorial, you'll learn: * How to set up splines in Unreal Engine * Implement a ray-casting algorithm to spawn objects theoretically * Implement the ray-casting algorithm in blueprints * Spawn meshes using the Hierarchical Instanced Static Mesh Component The ray-casting algorithm used in this tutorial is a crucial part of the process, allowing for accurate detection of surface intersections and ensuring objects are placed correctly on any custom surface. Here is the link of the page showed and used in the tutorial for the algorithm: https://www.geeksforgeeks.org/how-to-... Don't forget to like, comment, and subscribe for more content! Chapters: 0:00 Introduction 0:17 Ray-Casting Algorithm Overview 14:02 Creating the blueprint actor 17:52 Implementing the Ray-Casting Algorithm in UE 42:38 Implementing the meshes spawning function 48:34 Final tweaks and tests Useful Links: * Algorithm source: https://www.geeksforgeeks.org/how-to-... * More info about the ray-casting: https://en.wikipedia.org/wiki/Point_i... * Unreal Engine documentation: https://www.unrealengine.com/en-US/on... Follow Me: * Twitter: https://x.com/AhmedAzizYedes * Unreal Engine marketplace: https://www.unrealengine.com/marketpl... * GitHub: https://github.com/AhmedAzizYedes Thank you for watching and see you next time! #UnrealEngine #GameDevelopment #Tutorial #unrealenginetutorial