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Скачать с ютуб Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object в хорошем качестве

Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object 2 года назад


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Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object

Intro to Rigging in C4D: Part 4 - Character Rigging/The Character Object Join Cinema 4D expert instructor Joe Herman for a comprehensive six-part webinar series that will show you how to use the world-class rigging tools in Cinema 4D. Follow Joe on Twitter & Instagram: @JoeHermanArtist Episode 4: Character Rigging and The Character Object - Basic rigging of IK legs and feet - Creating a walk cycle - The Character Object - Building the rig - Binding and Adjusting the rig Download project files and course outline: https://www.dropbox.com/sh/emdxnp527f... Ask a question: [email protected] Rigging is a crucial skill to have in the field of computer animation, enabling you to animate fully articulated 3D characters, anthropomorphic forms, mechanical objects and more. This series will start with the fundamentals and progress to accomplished rigging concepts, including point weighting, constraints, FK, IK and pose morphs. It will also cover other important topics such C-Motion, C4D's powerful tool to generate cyclical motion, and the Pose Library, a critical tool for performing character animation. Get comfortable with rigging in just 6 weeks! These 2-hour sessions are designed for artists with little to no experience in rigging and will be run inside of Cinema 4D R25, with sample project files and assets provided. Attendees are invited to follow along with the techniques shown throughout the session, however they are also recorded and available to re-watch in your own time. 00:00:00 Welcome 00:01:05 Course Overview 00:02:47 Part 4 00:05:26 Housekeeping 00:06:32 Featured Clip 00:09:30 Leg and feet [IK] 00:12:08 __ Joint-chain 00:14:32 __ IK setup 00:14:04 __ Controller 00:20:40 __ IK Leg 00:21:31 __ Foot Constrain 00:24:17 __ Mirror, Naming 00:25:49 __ Pelvis, Main CTRL 00:29:17 __ Bind, Weight 00:37:30 __ Freeze Transformation 00:39:21 Q Logic of Weight 00:43:04 Q Storing in Asset Browser 00:43:20 Q Reset Pose [Reset Bind-Pose] 00:43:44 Q Weighting Percentage 00:44:34 Q Align Joint 00:45:54 Creating Walk Cycle 00:47:13 __ Pole as child 00:48:18 __ C-Motion [cont] 00:50:58 __ Lift.P.Y, Reference 00:53:24 __ Pitch.R.X, Reference 01:00:40 __ Pelvis Twist and Roll 01:05:21 __ Walk along Spline 01:06:09 __ Walk on a surface 01:09:06 Q Change Walking Speed 01:11:58 Q Bake C Motion, Steps 01:15:44 Q Action, Reference 01:17:26 Q Bake motion to Unreal 01:20:16 Character Object 01:25:21 __ Character setup 01:33:09 __ Adjust 02:03:20 __ Recap; Rig exploration 02:05:28 __ Binding 02:08:03 Q Hand mixing FK IK 02:11:09 Next part (5) 02:15:06 Thank you!

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