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Tentacle x 4 | HP: ~2000 | ELEMENT: --- Melbu Frahma | HP: ~9000 | ELEMENT: --- The Legend Of Dragoon Guide and Walkthrough (PS) by Shotgunnova Version: Meru | Updated: 02/06/2009 https://gamefaqs.gamespot.com/ps/1977... This first form can quickly become annoying as each Tentacle gets its own attack. Immediately kick out the jams with the Psyche Bomb X or any other great attack item and take them out; save your Dragoon magic, though. The main boss' DEF is 'alright' and his speed's pretty sub-par. Transform into the Divine Dragoon and use d-additions or the Divine DS Cannon attack to inflict much damage (1000+/per); these should be your main forms of attack as Dart. Melbu's pretty powerful even in this main form. He uses 1-target attack items (opposite element) and a triple-Virage attack, both doing upwards of 1000+ at maximum. Rose Storm is recommended, like always. Also, if an addition screws up or misses, Melbu repels the attacker for approx. ~250 damage. [There's also an attack where he levitates a person and hits them with sleep/stunned. It wears off after a turn, though.] When 9000-10000 damage has been done, Melbu changes into our 'middle' child of the final boss... (Note: the indicator on Melbu will still be 'blue' so don't wait for it to change colors to know when the transformation comes.) Melbu Frahma | HP: 10000 | ELEMENT: --- This form's got a bit more improved DEF/MDF, but not by much, if physical attacks are your main method of damage. Melbu's got a new laser-strike tech (~100-375), a Divine DS Cannon ripoff (~1200, single), and an imprisonment ability that 'steals' an ally for awhile and prevents him/her from being active in battle, or being healed for that matter. Attacking Melbu Frahma when an ally is sucked inside will eventually make that ally return, though s/he will crash into someone else and deal damage to both of them (~800). I've noticed that that laser-strike tech also seems to be more damaging when the background is all gray-scaled. o_O After about 10000 damage, or enough time passes, the next form emerges. Bomb Star | HP: ~3000 | ELEMENT: ---- | DROPS: -- Melbu Frahma | HP: 10000 | ELEMENT: ---- | DROPS: -- Ah, the third stage. Melbu's got a physical strike (~400), a planetary tech we saw on the first form (~1400 to all, max), a heat mist (~800 to all, max) a Bomb Star shooter (~700, single), a random Command Blocker attack, and a fire-elemental moon-dropper attack on all allies (about ~1200 at worst). The Bomb Stars are targets that line up, but don't bother attacking them -- they are used in an attack that suicides them each on everyone (for about ~200) so don't waste any d-magic or time trying to kill them. If you need to drink a Moon Serenade, go for it. Keep a Rose Storm's halve-all effect up as much as possible, which combats the predisposition to use single-target attacks. It's really quite manageable if you stay in Dragoon form a lot, seriously! You'll also notice that Melbu changes the background to reflect the day and night. Nighttime is when his most damaging attacks are used (involving the stars, bomb shooters, etc.) while the daylight brings out the crappy types, like physical attacks and the heat mist. Tolerable, probably. When enough damage has been dealt, or enough time has passed, Frahma turns into his last form, the 7th generation... Melbu Frahma | HP: 12000 | ELEMENT: -- | DROPS: -- This last form can mimic the "Dragon Block Staff" effect by powering down Dragoon forms, although only when its tail is tucked inside it. You can circumvent the effect by avoiding d-additions and offensive d-magic, and using healing/defensive maneuvers. If you have 5 tranformations in you or something, it's a deathwish to transform in the powered-down state! Don't do it or you'll take way more dmg. Otherwise, its best atk items (~1000 to all, max) angel-summoner attack (~1200, single), and tornado suck-up tech (~700 all, max) are about the only other useful attack it gets off. D-additions're good to go as long as the staff effect is not being used, although regular additions are fine as well. I might be wrong, but his power seems to grow more when he's in critical HP (red counter). Keep Rose Storm up at all times during this state, or your overconfidence may get the better of you! Make sure to waste any of those items you were saving (like Healing Rains?) if you need them, as they'll prove useful and, hey, might as well use 'em. One more thing: the 'Monster' enemies it summons can slap someone with instadeath upon defeat (random)! Be prepared to use an Angel's Prayer or d-magic to counter the effect. #lilfarmboi #legendofdragoon #tlod #melbufrahma