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Скачать с ютуб Donald Duck Goin' Quackers [PSX] 112% Speedrun in в хорошем качестве

Donald Duck Goin' Quackers [PSX] 112% Speedrun in 6 лет назад


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Donald Duck Goin' Quackers [PSX] 112% Speedrun in

December 2022: New 112% PB/WR in 1:30:56.84:    • Donald Duck Goin' Quackers 112% PS1 S...   Watch Live:   / ninjacocktail   This is the sub 1:36:00 run I wanted. This run is decent, but there are still 2 deaths in world 4 that cost me 30 seconds. Then levels 3-4, 4-4 and Barrel can be well improved to save another 20 seconds. And many little times losses due to lags, latency and overuses of CPU for my laptop. (Sorry for all the frozen screens in this run) So sub 1:35:00 is achievable I guess (It would be difficult). I played on epsxe 1.7.0. This version has shorter loads than 2.0.5 so I saved a huge amount of time here. Edit from 01/2020: I've optimized this category using epsxe 1.8. My new sum of best segments is 1:34:29, so 20 seconds shorter compared to epsxe 1.7. I added a new time save in level 2.3: the animation of the last toy is skipped. I've improved the 3rd Boss with a better RNG knowledge. And I'm doing the fast broom jumps in level 3.3. That's very risky (a few frames window) but if I'm late over my PB, I'll attempt the jumps. Sub 1:35:00 is more doable now but is not reasonable because all the hard tricks must be done, otherwise the run must be perfect. I just want a deathless 112% run and going for a sub 1:35:30. Edit from 03/2021: Now I'm playing on Xebra. This emu is allowed and is the one in which the loads are the shortest for my computer. I can save 1:20 minute over epsxe 1.8 for a full 112% run. In addition of better movements, a low 1:33:00 run is possible. I decided to go for sub 1:34 deathless run. It will be my very last run for this game.

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