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Falcon Punch Ch.4: Finalizing Model VizDev 11 дней назад


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Falcon Punch Ch.4: Finalizing Model VizDev

Welcome to an animation study of the iconic Falcon Punch! For convenience we're cutting out the downtime but otherwise trying to (if sped up drastically) give a taste of what each step looks like start to finish for approaching any animation goal in Blender! This comes with some review of tools used in addition to base Blender, as well as some opportunities to improve on the part of the artist. --- The original video ran 2.75 hours. --- Follow us at   / cut_teeth   https://cara.app/cutteeth/all   / cutteethstudio   --- 0:00 Fixing Normals & Mask 5:09 Final Shader Tree 7:38 Outlines (Tradigital) 8:07 Outro --- Not affiliated with any of these fine folks, but here's links to stuff I've mentioned: Still using this normals stuff from AVersionOfReality: https://www.aversionofreality.com/ Outlines from tradigital: https://tradigital.gumroad.com/l/yrjflm

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