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Mod Showcase #5 - Spyro: Enter the Dragonfly 13 дней назад


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Mod Showcase #5 - Spyro: Enter the Dragonfly

Presenting the latest additions made to my mod! With each passing month more is understood about the game and thus becomes possible to improve upon. 1) Missing assets added to the Title Screen. 2) Characters now animate regardless of distance. 3) Spear projectiles now animate properly. 4) Dozens upon dozens of typos were fixed. 5) Dragon Elder ice cube sizes adjusted. 6) Additional unused dialogue was restored. 7) Missing head bash effects & SFX added to Speedways. 8) Voice now works independently from Sound Volume. 9) Underwater SFX now only plays when underwater. 10) Beehive shrapnel updated with correct models. 11) Dialogue only in GameCube ports has been added. 12) Ripto's conversation now begins instantly. 13) Animation & state polish added to many characters. 14) Stars now face the correct way. 15) This bee can now attack the player. 16) Bugged invisible fodder have been restored. 17) Possessed Gems' run animation now loops correctly. 18) Proper texture applied to Go Cart shrapnel. 19) SFX timing has been tweaked in places. 20) This basket is no longer duplicated. 21) The beach sublevel no longer unloads when it shouldn't. 22) Missing dialogue files have been added. 23) Many animation scripting bugs were fixed. 24) Cut SFX fully restored. 25) Improved conversation camera angles. 26) Search Lights' animation no longer breaks. 27) Spyro's overall speed increased by 10%. 28) Multiple missing SFX added. 29) Bees now properly turn to Spyro when recognizing him. 30) Numerous missing effects were added. 31) Fraidy Riptoc's bullets now fire at the correct time. 32) When cavemen die boulders are no longer delayed. 33) Camera pan added to show the door.

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