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Скачать с ютуб Surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study в хорошем качестве

Surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study 2 дня назад


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Surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study

Check description for important details about this video. Do you value deep game design content? Or looking for game design consulting? == Cuphead DLC playlist ==    • Cuphead DLC - Analytical Game Design ...   == Are you an indie dev, studio, or publisher? == We now offer indie game design consulting services. Please submit your game through our form on our website. We are currently undergoing a massive site change, which will include even more free resources for the indie space. Please bear with us. It'll be worth it! https://gocc.carrd.co == If you want to support Design Frame's content: == ► Subscribe and hit the bell to be notified of each new big release! This is essential for keeping the channel alive, but only do so if you find value in these in-depth, quality videos. ► Liking, Commenting, and Watch Time help out immensely and will help with the algorithm. ► Watching with YouTube Premium or without an ad blocker also helps. Regardless, your viewership is the most valuable thing to me! So thank you! ► If you find value in these case studies, please consider Patreon (monetary support per video):   / designframe   These videos require immense time and dedication — 100s of hours. Any support will go a long way, even if not monetary. Regardless, I'm super grateful for every viewer who takes the time to watch! == Subtitles are available for this video. == ► Design Frame transcribed the clips used from other YouTube channels. == Social media == ► Join the Discord to build a community!   / discord   ► Twitter:   / designframegame   ► Facebook:   / designframe.casestudies   == Additional credits == ► Intro logo by Anicaro Motion:   / anicaromotion   ► Featured creators: ‪@GTLive‬ ‪@TearofGrace‬ ‪@MadMattLugos‬ ‪@TenMoreMinutes‬ ‪@DashieGames‬ ‪@8BitRyan‬ ‪@Choctopus‬ ‪@HammyLIVE‬ ‪@grayfruit‬ ‪@vinesauce‬ ‪@GabSmolders‬ ‪@jacksepticeye‬ ‪@Jerma985‬ ‪@SlimecicleVODS‬ ‪@AbdallahSmash‬ ‪@DanTDM‬ ‪@SidequestParty‬ ‪@ForeverNenaa‬ ► Featured music: ♫ Music by Lakey Inspired. License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License. ♫ Music licensed from Fesliyan Studios. ♫ Cuphead DLC ♫ Cuphead ♫ Transistor ♫ VA-11 Hall-A ♫ Heartbound ♫ Touhou (Sanae Kochiya's Theme - Faith is for the Transient People, Touhou 15 - The Sea Where One's Home Planet Reflects). ♫ NieR (His Dream, This Dream) ♫ Control (Red Glow Tunnel Rush) ♫ Hellblade (Gramr) ♫ Frostpunk (The Darkest of Days) ► Thumbnail font PAG Karogs made from svg icons (onlinewebfonts) is licensed by CC BY 4.0. ► Stock credits: Images: Check Mark And X Vectors by Vecteezy Copyright Disclaimer: Under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education, and research. All video/image content is edited under fair use rights for reasons of criticism, commentary, and education. #Cuphead #CupheadDLC #IndieGame #IndieGames #GameDesign #GameDev #Gaming #Games #GameAnalysis #VideoEssay Design Frame's Game Design Case Study of Esther Winchester in High-Noon Hoopla. A complete critique and game design analysis of Cuphead: The Delicious Last Course's High-Noon Hoopla / Esther Winchester boss battle. Design Frame's game design, video game analysis, critique, and review of the Cuphead DLC's High-Noon Hoopla and Esther Winchester. It's a Cuphead DLC critique and game design analysis, and a case study of Cuphead's gameplay for Esther Winchester. 00:00:00 Intro & Thesis 00:03:23 Phase 1 00:04:09 Visual Chaos 00:04:43 Root Cause: Complexity 00:06:05 Presentation 00:16:34 Attack Limitations 00:18:16 How to Handle Attack Directions 00:19:55 Clear vs. Misleading Telegraphing 00:25:47 Complexity Within Complexity 00:31:05 Depth: Justifying the Complexity 00:31:31 Core Mechanic 00:34:05 Core Mechanic: Area-Confinement 00:41:33 The Importance of Depth 00:43:18 Single-Purpose Elements 00:44:38 Snake Oil 00:47:50 Cactus & Dynamite 00:51:24 Unifying Theme 00:57:39 Announcement 00:58:38 Trial & Error 01:00:17 What Is Trial & Error? 01:02:33 Fundamentals of Mastery 01:06:35 Failure to Telegraph 01:18:47 Phase 2 01:18:56 Gameplay 01:21:34 Visual Chaos 01:23:58 Coherency & Flow 01:26:01 Telegraphing 01:28:45 Depth & Theme 01:30:43 Context of the Whole 01:31:48 Phase 3 01:32:31 Elevation System 01:36:49 Shift in Unifying Theme 01:41:31 Surrealism 01:44:56 Phase 4 01:45:00 Perfect Finale 01:45:54 Closest Thing to a Core Mechanic 01:47:34 Visual Clutter & Depth 01:48:52 Loophole 01:49:55 Structure 01:51:18 Upfront Complexity 01:52:21 Late Simplicity 01:53:49 Early Key Learning 01:56:18 Early Replayability 01:59:43 Conclusion 02:02:53 Thank You

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