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Web3D Debugging and Tips 1 год назад


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Web3D Debugging and Tips

3Dialogue Discord Community   / discord   SIMPLEBAKE: https://blendermarket.com/products/si... online viewers https://gltf-viewer.donmccurdy.com/ https://gltf.insimo.com/ baking use simpleBake. many crashes experienced :(, not the fault of an addon. Save often cycles, or pbr cycles = bake in lighting and reflections pbr = reformat the material to allow export, allows for greater control later bsdf or emission emission = when you have no control over lighting or want the performance boost of no dynamic lighting bsdf = when you want lighting to impact the material dynamically, reflective materials especially. use a MIX in the scene or even per object WTF textures! I still don;t know why some textures cause a see through effect in web3d stuff, I just change them if they do. bad geo floating vertices and edges, holes... use 3dprint toolbox flipped normals no UVs there is almost no good outcome of not setting your UVs somewhere, just get used to doing it remember you need to update UVs when you update geo set UVS for anything with a texture do NOT bake in background process and save do NOT bake with UVs off of texture do NOT use images larger than what you need in PBR textures, especially when using compression later use emissive with a texture and no lighting use pbr with dynamic lights or reflections check normals and geo test with online viewer

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