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Скачать с ютуб Underground CHIMPS Guide (Ft. Rosalia & Bloon Solver!) - Update 43.3 (Bloons TD 6) в хорошем качестве

Underground CHIMPS Guide (Ft. Rosalia & Bloon Solver!) - Update 43.3 (Bloons TD 6) 1 месяц назад


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Underground CHIMPS Guide (Ft. Rosalia & Bloon Solver!) - Update 43.3 (Bloons TD 6)

My written guide can be found below. This is the very first Underground CHIMPS guide using Rosalia! About time, right? Well, Rosalia is back with her crazy shenanigans again. Why Bloon Solver with Rosalia? Think about it. Her knockback is pretty insane, and this of course synergizes well with Bloon Solver. It gives the Bloon Solver more time to attack by delaying MOAB-class bloons, as well as she does a good amount of damage herself. It's wonderful on a short map like Underground. Of course, we already know how good she is with Snipers. Anyway, jetpacks ready? We are set for liftoff! #bloonstd6 #btd6 #chimps #btd6chimps ------------------------------------------------------------------------------------------------------------------------ Written Guide: r6 - Dart placed as right and central as possible on the left side. Second Dart placed as left and central as possible on the right side. Dart placed as low and left as possible in the left corner above the left Dart. r8 Dart placed as high and right as possible in the right corner under the right-side Dart. r10 - Place a Sniper as left and central as possible next to the left side dart in the middle portion set to Strong. r13 - Place Rosalia as high and central as possible on the lower part of the track before the end of the round. Reposition her to upper left of the corner if not already there. Switch her to grenades. r15 Place a Ninja as low and left as possible in the corner of upper right part of the track. r16-18 - Upgrade Ninja to 1-0-1. r19 - Ninja to 2-0-1. r20 - Switch Rosalia to Strong targeting option. r21 - Upgrade Sniper to 1-0-0. r27 - Place a second Ninja as bottom left as possible just above the other one and also upgrade this one to 2-0-1. r28 - Upgrade Sniper to 1-0-1. r33 - Place another Sniper to as far left and as central as possible. Upgrade it to 0-2-2. Leave this one on First! r36 - Second Sniper to 0-3-2. r38 - Upgrade the first Sniper placed to 2-0-2. r40 - Upgrade the first Sniper placed to 3-0-2. Use Jetpack ability right away. Reposition Rosalia to hover above the track as top left as possible in her range at the end of the round. r48 - Place a Village as low as possible with the Sniper barely within its range. Upgrade it to 0-0-2. Place a Wizard as low and close as possible to the Village on the left side of it. Upgrade it to 3-0-2. r49 - Place a Glue Gunner as low as possible between the Wizard and Village. Upgrade it to 4-2-0. r52 - Place a second village as high and left as possible next to Rosalia on the right side. Upgrade it to 0-0-2. Place a Super Monkey as high and left as possible in the middle while still being in both discount Villages ranges. Upgrade it to 0-0-2. r53 - Super to 0-2-2. r57 - Super to 2-3-0. Set top targeting to Close. At the end of the round, set Rosalia to First and reposition her to as low as she will go at the entrance while still hovering on the track. r59 - Place a village as close as possible to the Glue Gunner above him. Upgrade it to 0-2-0. Upgrade to 1-2-0 ASAP before the Camo Leads so that he is in its range. r60 - Jetpack once the BFB breaks. r61 - Middle Village to 2-0-2. r63 - Reposition Rosalia to the corner of the bend while still hovering on the track. Use Scatter Missiles on the second wave of ceramics. r66 - Wizard to 4-0-2. r78 - Jetpack first ceramic wave and Scatter Missiles the second ceramic wave. Glue Gunner to 5-2-0. r79 - Upgrade middle Village to 3-0-2. r82 - Reposition Rosalia as top left as possible in her range, hovering on the track still. r85 - Scatter Missiles on first ZOMG. r87 - Wizard to 5-0-2. Scatter Missiles again. You can Jetpack as well to get Wizard upgrade faster. r90 - Place Ninja to the lower right side of the map, still in range of a Discount Village. Upgrade it to 0-4-0. 92 - Jetpack when just ZOMGs left. r93 - Sabotage once a DDT appears. r95 - Sabotage after four (4) DDTs appear. r96 - Upgrade middle Village to 4-0-2. Jetpack at the start of the round. Then Scatter Missiles when only ZOMGs are left. Preferably this goes to the set of ZOMGs on the upper right side, but you should still be fine if it instead goes to the set on lower left end of the track! r98 - Place Alchemist just above Glue Gunner and upgrade it to 4-2-0. Upgrade the lower Village to 0-3-2. Kinetic Charge and Jetpack right away, Scatter Missiles once the ZOMGs are going to the center. r99 - Place a Spike Factory on the lower right part of track still in village discount range and upgrade it to 4-2-0. Jetpack the moment you see a DDT r100 - Kinetic Charge, Scatter Missiles, and then Jetpack off of cooldown. When the BAD breaks, Jetpack and Sabotage quickly at roughly the same time. Timing needs to be good here. You can also just position the Spike Factory a little lower or higher than I did and that would make it less intense. Or, come to think of it, just don't get MIB or the Spike Factory. Instead, buy a Super Brittle. Anyway GG!

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