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Скачать с ютуб Tibia [where to hunt ED/MS] - MY TOP 5 PLACES FOR MAGES 150+ [Vol. 2 ][2020] в хорошем качестве

Tibia [where to hunt ED/MS] - MY TOP 5 PLACES FOR MAGES 150+ [Vol. 2 ][2020] 4 года назад


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Tibia [where to hunt ED/MS] - MY TOP 5 PLACES FOR MAGES 150+ [Vol. 2 ][2020]

Start playing Tibia and join me on Belluma: http://vid.io/xntM Part 1:    • Tibia [where to hunt ED/MS] - MY TOP ...   Timestamps: 0:00 Intro 00:43 Summer Elves 02:27 Carlin cults 04:31 Oramond minotaurs 06:13 Yielothaxes 08:13 Dragon Lords POI Hello everyone, Solwayn here. Number 1: I like to start from the best. Summer court elves. In part 1 I've showed you a winter court so to be complete it's time for summer alternative. To get there, you need to have access to Feyrist. Entrance is located on the east side of island. One of the advantages is that it's really close to the depo. So when you get here let me tell you about the spot. Equipping fire protection items is a must have, especially magma amulet, which gives 20% fire resistance. Of course we're running here on mana shield. They hit like a truck and there is not that many space to run. I prefer to first clear right side and the go to left. Split floor into 2 parts. Run around and throw avalanches along with your ice UE and energy UE for sorcerers. Depending on your level, if the respawn rate is not sufficient you can always go up and clear are near the stairs but be carefull, it's really easy to get trapped, and if that happens it's over, your dead - no exceptions. So watch out for that. Experience is great here, getting over 2.2kk/h should be done without any problems. Unfortunately the biggest downside of that place is waste. It's huuuge. After 30min hunt my analyser was showing -120k balance. Your bank account will cry. Number 2: Carlin cults. It's a great place for knights but It also turned out to be a good spot for mages. To get there you need to have a skeleton key which can be found in the house near the ship. When you get the key leave the city with the east gate and go to the cemetery. Down here light up the torch near the stairs which will open a stone wall, if that second doors are closed use your key and go straight to the teleport. There's already a nice welcome party at the beginning but luckily a lot of space to run. To hunt here I highly suggest equipping physcial protection items since these mobs mainly do physical damage. At first you might find this place to be horribly klunky, especially those tiny corridors. Hunting here requires you to addopt your playstyle to that layout. Having 3 monsters on you is a normal situation here. They don't hit hard but keep your finder on energy ring, just in case. Spam your waves as much as you can, this spawn is great for that. A small hint, to be able to get pass that blue barrier you gotta kill cults belivers and they will leave a green or blue color on the corpses. You need to collect 20 of blue colors by stepping on them. Down on -1 there are additionaly cults enforcerers and more vile grandmasters. Number 3: Let's go on. This spot may be well known for people who like to do power leveling. Oramond minotaurs. I guess everyone knows how to get here but in case someone magicly forgot about that spot just use ship to oramond and go through the green pipe and you're here, easy. Since we're comming here on level 150+ hunting with sd might be not that good idea. Get yourself a lot of avalanches and physical protection items. Idea of running here is so simple. I was first clearing south-east part doing around 2-3 lures and after that I cleared north-east side. You can also use that small shortcut here to go straight to south side to repeat the cycle. When hunting here you might find a minotaur hunters to be quite problematic 'cause they run away on low health. I suggest using your UE to finish packs if that's possible. Number 4: Use avalanches here since they're weak to that element. Don't hesitate with waves, spam as much as you can. There are 2 quite big floors. As always I was running clockwise and my route looked like that, on the first floor. On -2 first clear right side and then go to left. It's important to not trap yourself here, if that happens equip your energy ring. Number 5: Last one. Maybe it's not that creative idea but Dragon Lords before Pits of Inferno quest is something that I wanted to try for a long time. To get there you need pick axe, destroy field, holy tible, vial of oil and blood. Entrance is located on the south from plains of havoc. Destroy energy field and go down. Here use pickaxe on the body. Split the blood on the stone block. To be able to go through magic wall we need holy tible. In here use oil on the lever. Destroy that stone with your pickaxe. Ufff, so many things to do before actually getting to the spot. Okay, first let's talk about items. I would say having firewalker boots is mandatory here. It's gonna save a lot of suplies in a long run. Beside that you can equip fire protection items, or just focus on magic level, that's up to you. Avalanche every room one by one and occasionaly use your eu 'cause they run away on low health. To minimize the waste you can bring obsidian knife and skin them for leathers.

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