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The King of Fighters '95 (PS1) Playthrough - NintendoComplete

A playthrough of Sony Computer Entertainment America's 1996 versus-fighting game for the Sony PlayStation, The King of Fighters '95. Played through on "team play" mode on the default difficulty level with Team China (Athena Asamiya, Sie Kensoue, and Chin Genzai). I have to admit, my love for Crystalis on the NES was no small part in this team being among my favorites in the game. The King of Fighters series became SNK's bread-and-butter series once it really got going. Beginning with KOF94, the series took favorites from several different SNK franchises and pitted them against each other in team battles for the title of, you guessed it... The King of Fighters. The 1995 edition is fairly similar to the first entry in the series, but the introduction of the "team edit" made for a big difference - now you didn't just have to settle on a full preconfigured team. You could mix-and-match as you saw fit, giving players a lot more flexibility in how they approached the game. I like the KOF series quite a bit - there are more than enough mechanics to separate it from the Capcom games of the time period. Sure, many of the moves used quarter-circle motions, but in many important ways they were significantly more complex. Multiple jump types, instant knockdown hits, sidesteps and counters, and multilayered yet surprisingly intuitive combo system all helped to define SNK's flagship series as a different beast than the endless parade of Street Fighter games that it they were set as (at least initially) direct competition for. Not to mention the team-based system, which was quite novel at the time when the early KOF games were being brought to market. KOF95 was a pretty good entry - it fixed many of the issues (especially in character balance) from the original and it had a far more prominent narrative, being the first game in what was later called the "Orochi Saga." The PlayStation port was... okay. As Neo Geo games began to ramp up in terms of sophistication and complexity (not to mention SNK's increased focus on presentation quality) by the mid 90s, the memory requirements for the titles began to skyrocket. The original King of Fighters 95 arcade game was a fairly large 32 megabytes (close to a 30% increase over the 94 edition), and relied heavily on the Neo Geo hardware's abililty to quickly shuffle masses of data in and out of RAM at near-lightning speed. When they was ported over to the PlayStation, the CD drive speed and the limited RAM necessitated changes to the game. The worst offender among these changes was the loading time. Each time a fighter is knocked out, the game grinds to a halt to load the next character into memory, and they are not short. When loading into a match from the character select screen, you're usually forced to wait upward of thirty seconds before it's ready to go, and the in-between character changes are often around ten seconds of loading each. As you might imagine, this happens quite often, and it utterly ruins the pace of the game. The controls are also weirdly laggy on this one. The controls are solid and the character weights and speeds feel right, but it feels much "mushier" than it should - an issue that didn't afflict the original, the NGCD, nor the Sega Saturn versions. The graphics have also been scaled back a bit, but still look fantastic with SNK's signature style. The detail is quite meticulous in the characters, and some of these backgrounds have an amazing amount of detail in them. It's unfortunate that numerous cuts to the animationhave been made, but the upgraded soundtrack (now done in Redbook CD-audio) helps soften that blow. I still wish that KOF94 saw a PlayStation port - imo, though it's not as well balanced or refined, I prefer that game - but for a first effort on the PS1, this is pretty servicable. The loading times really dampen the experience and make it the weakest of the console ports, but there's still a whole lot to sink your teeth into here if it's your only way to play it (and if you have a lot of patience). In this day and age though, I wouldn't even recommend the vastly improved Saturn port (though it is excellent with its dedicated 1MEG ROM cart) - I'd recommend just playing any number of the arcade-perfect emulations that have been released over the years from the PS2 onward. Otherwise, it's a cool piece of fighting game history, and marked an important renewed focus by SNK. This was quite a stepping stone in one of the most prolific and respected series in the history of the genre. _ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates!   / 540091756006560     / nes_complete  

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