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阿澤.Aze (Ralf Best Rounds) KOF 2002 UM 5 лет назад


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阿澤.Aze (Ralf Best Rounds) KOF 2002 UM

- Gameplay Notes Pros - Great normals for multiple purposes - Safe block strings and poking game - Strong b&b combos anywhere on screen - Instant overhead with j.D (safe on block) - s/j.C+D on CH always guarantees DM - Mid-screen DM leads to cross-up mix-up - Full screen HD combos with high damage - Great EX moves that cover his weaknesses Cons - Weak under pressure or when cornered - No true reversals under spending 2 meters - Requires player to learn his links to maximize potential - Has trouble getting in on zoning characters - Special Moves Gatling Attack - (charge b~f + A/C) Ralf performs a spinning backhand and then uppercuts the opponent. Gatling attack comes out very fast and it is super cancel-able. But there are some negatives that limits this special move. Gatling attack is unsafe on block and can be beaten by almost any crouching attack. A/C determine the amount of hits Ralf will inflict. Super Cancel-able Super Argentine Backbreaker - (hcf + B/D) Ralf grabs the opponent and launches them in the air and falls on his shoulders then he slams them to the ground. Unlike Clark, Ralf cannot follow up with a elbow smash. (SAB) is a standard command grab and there isn't much difference between B and D. Blitzkrieg Punch - (charge d~u + A/C) or in air (qcf + A/C) Ralf jumps in the air and then dive towards the opponent creating a small explosion with his fist. When buffering d~u it can be used as an anti-air and not really used for anything else. When already airbourne Blitzkrieg punch has more uses. It has OTG properties and can easily cause guard crush. TIP: when trying to follow up perform a Tiger Knee motion (2369+A/C) and when attempting a OTG. OTG ok If blocked, some characters may be able to punish Ralf while he is flipping backward with a quick and long ranged special move or DM. Vulcan Punch - (A/C) tapped repeatedly Ralf throws a barrage of punches and when a punch connects a explosion is created. While in motion ralf can move towards or away from the opponent. A/C version dictate how long ralf will to punch. Ralf Kick - (hcb + B) Ralf jumps toward the opponent and spins performing a mid-air dropkick. Ralf's body has some invincibility when in the air, when spaced correctly Ralf Kick is safe on block and can link into his other special attacks and also his HSDM(Bareback Galatica Phantom/Galatica Vanguard). Ralf Tackle - (hcb + D) Ralf leans forward and charges full screen toward the opponent with his shoulder. Ralf's body has full invulnerability and autoguard after start up which allows him to freely run through certain projectiles and normal attacks. It is very unsafe if blocked and some reversal based special moves that feature either some autoguard or invincibility frames with fast start-up might beat out the tackle. Galactica Phantom - (qcf x 2 + A/C) Ralf lean his entire body on his arm and then lunges toward the opponent throwing a fierce explosive haymaker. Galactica Phantom has invincibility, does great damage, and can inflict a wall bounce on counter hit. Galactica phantom is very very slow but it is effective when using when your opponent least expects it. Wall bounce Guard Point - #kof_2002_um #kof2002um #aze_kof2002um #aze_2002um_best rounds #拳皇2002um_阿澤 #阿澤_kof2002um - Make sure you hit that Like button and Subscribe to my channel for more palekofstine videos. - Facebook :   / kof-online-格鬥之王另一天-291829934642981   - KOF 2002UM - 台灣-阿澤.Aze (Ralf Best Rounds) KOF 2002 Unlimited Match Combos Ralf kof 2002 UM

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