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Скачать с ютуб [TAS] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 player" by DyllonStej in в хорошем качестве

[TAS] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 player" by DyllonStej in 2 месяца назад


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[TAS] Wii Super Smash Bros. Brawl "The Subspace Emissary, 1 player" by DyllonStej in

This is a tool-assisted speedrun. For more information, see https://tasvideos.org/5908M TAS originally published on 2024-04-16 Super Smash Bros. Brawl is the third installment in the Super Smash Bros. ( https://tasvideos.org/Movies-Group10 ) series, released for the Wii in 2008. While its core mechanics are the same as its predecessors (where the genre’s traditional health bar is replaced with a percent counter, with the goal of knocking opponents off the stage instead of reducing their HP to zero), Brawl changed many aspects of the game from Super Smash Bros. Melee ( https://tasvideos.org/Movies-844G ), resulting in the game generally being considered the "slowest" in the series as a result. Brawl is the first game in the series to have a dedicated story mode, called "The Subspace Emissary", which is the main focus of this TAS. The Subspace Emissary is mostly composed of side-scrolling platforming levels with cutscenes and beat-’em-up sections called "Ambushes" - similar to games like Kirby Super Star - while also containing the traditional versus matches and bosses like its predecessors. DyllonStej ( https://tasvideos.org/Users/Profile/D... ) takes advantage of oversights in the game's damage mechanics, which allows for extreme travel speed without being KO'd, in order to literally fly through the game at record-setting speed. Pervasive luck-manipulation throughout the movie ensures that the author always gets the right item or sticker to go even faster. The author has improved on their previous submission by a very impressive 7:21.15 minutes via numerous improvements to routing and luck manipulation, bringing the run duration to under and hour! Details on the improvements can be found in the submission notes.

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