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An axiom of fighting games is to have an overweight character. And yes, there are many more besides the iconic Honda from Street Fighter. Fighting video games have always had stereotypical characters. In the fighter rosters we always find a character in a karate jumpsuit, a beautiful hypersexualized woman, brightly colored monsters, criminal-looking Russians, and yes, also obese characters with slow movements and high-power attacks. Many of you will remember Edmond Honda from Street Fighter or King Hippo from the Punch Out saga, enormously overweight characters that are, by themselves, a hackneyed stereotype. Reviewing the history of 2D fighting games, it is curious to see the representation of obesity and how many times it is represented in an unsubtle way and even far from the reality of the people who suffer from it. It is recurrent to find fat characters who practice Japanese sumo or wrestling of mexican heritage, with very slow movements (and even clumsy), hoarse voices and bone-crushing grips. I am sure that with this review of the history of fighting games you will find many similarities and clichés in the representation of obesity. This video is not intended to make fun of people's overweight issues, but rather to highlight the portrayal of obesity in fighting games. In this video you will find: • A game curation with featuring the fattest characters in 2D fighting games • Fighters data with their height and weight • Information related to each game such as release date, developer company, game genre and system it was released on. • Official game box arts with a 3D presentation. Intro and Outro Music Aries Beats "Synthwave Dreams 2020" is provided under a Creative Commons Attribution 4.0 license https://creativecommons.org/licenses/... Source: https://free-songs.de/synthwave-2020/ 0:00 Intro 0:15 Edmond Honda – Street Fighter 2 0:30 Bear Hugger - Super Punch-Out!! 0:45 King Hippo – Punch-Out!! 1:00 Earthquake - Samurai Shodown II 1:15 Yokozuna - WWF Wrestlemania: The Arcade 1:30 Jumbo Flapjack - Muscle Bomber Duo: Ultimate Team Battle 1:45 Shiek Maherl - Breakers Revenge 2:00 Vincent - Burning Fists: Force Striker 2:15 Sumo Santa - ClayFighter 63 1/3 2:30 Gordon Bowman - Kizuna Encounter: Super Tag Battle 2:45 Raiden - Capcom vs. SNK: Millennium Fight 2000 3:00 Kang Jae-Mo - Rage of the Dragons 3:15 Panchos - Golden Axe the Duel 3:30 Erick - World Heroes 2 3:45 Gokuraku Taro - Far East of Eden: Kabuki Klash 4:00 Yen Pei - Yie Ar Kung-Fu 2: The Emperor Yie-Gah 4:15 Chang Koehan - The King of Fighters '98 4:30 Cheng Sinzan - Fatal Fury 2 4:45 Boyd - The Rumble Fish 2 5:00 Jack Turner - Art of Fighting 2 5:16 Wang Koh-San - Art of Fighting 3 5:30 Rotundo - Fighting Masters 5:45 Helga - Clayfighter 6:00 Biollante - Godzilla: Kaiju Daikessen 6:15 Sasquatch - Darkstalkers: The Night Warriors 6:30 Majin Boo - Dragon Ball Fighter Z 6:45 Karnov - Karnov's Revenge 7:00 Fernandeath - Waku Waku 7 7:15 Amingo - Marvel vs. Capcom 2: New Age of Heroes 7:30 Mrs.Bruno - Jang Pung 3 7:45 Heart - Fist of the North Star 8:00 Outro ⚠️ All gameplay recording, game curation and opinions included in this video, as well as editing is completely done by me Bits & Beats creates videos about the history of video games. In this channel you'll find comparisons, retrospectives, technical analysis, but, mostly, game curations with the idea of having an important task of preserving video games, and make them relevant to society at large. Curation isn't just about digging up neat games, but it's also about preservation, interpretation, and using one's knowledge to make it relevant to people. With my videos I want older gamers to look back and remember the influence of video games on their lives, and new gamers to understand the larger context of the series they're playing for the first time today. I put significant time and creative effort into each one of my videos, including research, digging into archives, playing video games and recording hours of footage, selecting specific clips, writing reviews for each title, and making a very careful video editing in the way to transmit both educational and entertaining values to my audience. Every video takes a lot of hours to produce, because I strive to give my audience a consistent, high-quality content. Fidelity and preservation of the video games is essential in Bits & Beats, so the recordings are made with the highest bitrate quality. It is done this way to preserve original game look and sound through modern footage, with no superfluous additions. I recommend you watch the video at 4K and 60 frames per second to get the best possible viewing experience. I hope you enjoy my videos and find them useful! #BITSANDBEATS #fightinggames #fat