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I dunno man she seems perfectly fair and balanced to me. 4 недели назад


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I dunno man she seems perfectly fair and balanced to me.

Sprites and a better name pending. To be fair, I haven't buffed enemy stats and growths yet, so my player units just seem OP for now. But man, Kitsunes and Werewolves in Fates sucked. Maybe I got unlucky with random growth rates in every playthrough of Fates Lunatic. After all, I am the guy who got strength blessed with Rinkah in my first Birthright playthrough and liked her so much I restarted the game as a man to romance her only for her to end up so painfully low on strength despite extreme favoritism I abandoned her and left her on the bench. But it really feels like a Kitsune or Dogningen just gives you a worse version of whatever else better units can provide. And why is Beastbane a skill instead of an inherent property of the Beaststone? Bonus damage against Beasts isn't that big a deal, anti-Beast weapons aren't exactly rare. Beaststones suck, you can't even improve them at the forge. The only time I got anything good out of one of these units was that time I gave the Kitsune chick some Seal and Post Damage skills from outside her class. You know the one, the one whose Personal Skill damages foes. It made her great for the relatively useless (in that game) gimmick of chipping down and nerfing foes most of your units could KO in a single turn with a Double Team or two. I don't remember if I gave her Sol that run or in another run. I also got some mileage out of that Dragon child whose personal skill heals her when using a Dragonstone, but I quickly benched that kid for better units. I hear Dodge Tanking builds were good with the beast characters. But Dodge Tanking isn't a thing in my game, and it won't ever be a thing, so this is what the unit is built for. Cannibalism! Then again it's not really cannibalism if they're a completely different species. Those Kitsune/Ninetails girls can suck the soul right out of you! And the Werewolves/Hellhounds? They won't eat your soul, they prefer meat. They have a class skill that applies the Nosferatu effect to Beaststones, which inherently have the Beastbane property now. They have a class skill that seals enemy stats for a turn on hit. They have a class skill that applies heavy nonlethal post-battle damage. And they have a personal skill that heals you at the end of your turn and damages adjacent foes at the start of their turn if foes are adjacent. And they have a promotion that uses Beaststones better and unlocks a new weapon type unique to their respective Advanced Class. This is a unit meant for survival, nonlethal damage, and utility, not OHKOing stuff, and that's valuable in a game where enemies are stronger. Sure, there's whatshername and her Pacifism skill that keeps her from doing nonlethal damage, but she doesn't remain a Pacifist forever, not when her loved one dies, which is a totally original concept, I assure you.

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