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Realistic Car Controller V3.1 Update | Unity 5 7 лет назад


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Realistic Car Controller V3.1 Update | Unity 5

Unity 5 | Realistic Car Controller V3.1 Update Some of the important features / improvements about new update of the RCC V3. Playable Demo; https://dl.dropboxusercontent.com/u/2... Full release notes; http://www.bonecrackergames.com/reali... -Fixed an error while creating a new hood camera for selected vehicle. -Added Native Customization System with UI menus. -Added Class (RCC_Customization.cs) for making important changes with just only one line of code. Such as changing suspension distances, spring forces, camber angles, headlights and smoke colors, etc... -Seperated wheel methods from RCC_CarControllerV3.cs, and moved to RCC_WheelCollider.cs. -All scripts are fully commented now. -Some UI redesign. -Added important help boxes (Infos) for Editor Scripts. -AI waypoints are optional now. You can choose different waypoints for each AI car. -Removed some unneccessary assets in Standard Assets. -RCC Camera rewritten for this release. Includes 7 camera mode (TPS, FPS, WHEEL, FIXED, CINEMATIC, TOP, ORBIT). Just switching between modes will do the job. -ChassisJoint was moving down at each enable / disable car. Fixed. -Added Steering Sheel Sensitivity adjuster on high speeds. -Added Gear UP - Gear Down UI buttons for mobile gear shifting. -ESP (Only Oversteering method) is improved. Understeering was working fine. -Editor top bar menus are reordered. -New top bar menus. Includes everything from creating a RCC camera for scene to creating an exhaust for selected car. -RCC Fixed Camera system is improved. -Added Cinematic Camera System. -Revised gear torque curves. -Improved stability. -Nice balance between realistic - stabil gameplay. -Added Clutch Inertia. For tough or smooth launch at 1st gear.

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