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You started out in a design, everyone can build, draw and evaluate better than you. Help! Here are 3 great books to get you through the jargon, and close the gap on concepts, techniques and principles which underpin many products and processes in design and engineering. How and When to use a Prototype: 📖 Prototyping & Modelmaking for Product Design by Bjarki Hallgrimsson. ⏩ https://amzn.to/2HdxsPK All-rounder for good prototyping techniques, and also some good discussions about what it's important. I find it hard to imagine this skills will disappear for designers, even with the power of digital tools. Being able to hack or modify something on the fly is always essential in the field with users, and is as much about creating dialogue with a user, or co-worker, than perfectionism. --- What Materials and Processes do I need to be aware of: 📖 Manufacturing Processes for Design Professionals by Rob Thompson. ⏩ https://amzn.to/31EG77a Probably the 'Bible' of materials and processes. It is not exhaustive by any means, but I struggle to think most recent under/graduates will exhaust it in 1 year. Considered a 'no brainer' for Design/Engineering students as a graduating gift. #yourewelcome --- DFMA: I want my design to be good to manufacture, not just look cool in CAD. How to know what matters on the factory floor. (Not for Design Divas). 📖 DFMA (2nd Edition)* by Boothroyd, Dewhurst & Knight. ⏩ https://amzn.to/2tOYGJm The 'hard core' version of Rob Thompson's book. More for Engineers than Industrial Designers perhaps - as it gets into the details of statistical tolerancing, material selection, process sequencing, etc. Hardly a 'holiday read', but worth the grind for those wanting to take DFMA seriously as something that underpins all the best design, from Apple to IKEA - it needs to be designed AND made well. *The 3rd Edition was a fair effort to keep up with modern updates, and had a CD ROM. However, it truth, I think given that the 2nd Ed is usually half the price, it's better to go for this imho.