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[FORMER WR] ESWC G-8 - 28.35 2 года назад


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[FORMER WR] ESWC G-8 - 28.35

Former WR is 28.39 by VNCE (+0.04) driven on 24th May 2020 (   • TmNations ESWC G-8 28.39 by VNCE (24 ...  ) TMX link for when TMN-X will be back up: http://nations.tm-exchange.com/main.a... Oh boy, what a map... seems easy at first glance, eh?... HAHAHA... no. Well, to be fair, it isn't the most complicated track in the world, but still... Starting off with, well... the start: the first CP jump can be a bit tricky. You need to brake early enough and also re-accelerate early enough so that you have the maximum amount of speed out of the CP without actually bonking into the CP. This run had it ok, but better can be done. Afterwards, you need to take a wide drift in order to maximize the amount of speed you carry into the loop. It is very important to have a wide drift, as demonstrated by the comparison shown at 0:37, where VNCE's very sharp drift costs him a lot of speed compared to my wide drift. The drop-down from the loop is very random, you can get anywhere from a great landing to a complete catastrophe on the antiboost depending on how big the angle is between the car and the tarmac at landing. After passing the antiboost and the CP, you take a drift for the bumpy road. My drift was very late, and I lost all the advance I had to VNCE because of that (can be seen at 0:48). But once you arrive at the bumpy road part, the fun part begins... Following the landing on the quarter-pipe, you have to turn a bit left to get the proper angle, and, once you get to the base of the first bump, you turn sharply right (can be seen at 0:52). Once you jump off the first bump, your car should be oriented a bit towards the right, because, once you hit the second bump, you will turn sharply left a) to straighten the car and b) to make your car bounce exclusively on its front and back left wheels for the rest of the bumpy section. Once you get to the second-to-last bump, your car should be normally facing upwards while balancing on its left back wheel. This is the perfect moment to execute the overwall into the finish, as the front wheels of the car will be able to clear the curb of the bumpy road. You steer full right and you hope to God that the car will have a good enough of a trajectory to fully clear the curb and to jump straight into the finish. To say what the limit is... it's difficult to estimate. From my 10-15 hours spent on this map over the last week, I would say the limit is somewhere around the 28.1x range for a human, and maybe a 28.0x or even a 27.9x for a TAS. Hope you enjoyed the video and the long, boring explanation of the map I made here in the description box. Cya next time!

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