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The Elder Scrolls V: Skyrim has long been derided as an oversimplification on Bethesda’s part - with regard to both the series’ gameplay and its setting. Here, though, I argue that changes made by Bethesda to the land of the Nords during Skyrim’s production have resulted in a far more interesting representation of imperial control. Fus-Ro-Don’t forget to hit that like button! P.S. if any serious lorebeards are watching, I apologise for the simplified gloss I’ve given for complex topics, but there was a balance to be struck between accessibility and pinpoint accuracy. Check out my Patreon! / pillarofgarbage Join the Pillar of Garbage Discord server! / discord Follow me on Twitter! / pillargarbage TikTok: / pillar_of_garbage Timestamps: 0:00 Introduction 1:29 The out-of-universe history of Skyrim's religion 3:03 Complicating the narrative 4:32 The in-universe history of Skyrim's religion 6:23 Propaganda and palimpsestic culture 9:23 The aftereffects 10:48 Conclusion #skyrim #elderscrolls #videoessay The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. The game is set 200 years after the events of Oblivion, and takes place in Skyrim, the northernmost province of Tamriel. Its main story focuses on the player's character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.