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How Sympathetic Are The Fire Emblem Antagonists? 4 месяца назад


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How Sympathetic Are The Fire Emblem Antagonists?

▶️ Watch More    • Fire Emblem Videos   🎵 Music:    • Fire Emblem: Genealogy of the Holy Wa...      / @mangs1337   🎮 Twitch:   / mangs1337   💰 Patreon:   / mangs1337   ⏰Timestamps⏰ 00:00 Intro 00:45 Medeus 02:29 Gharnef 03:26 Duma 04:25 Rudolf 05:14 Jedah 05:25 Hardin 06:10 Arvis 07:37 Manfroy 08:05 Julius 08:26 Veld 08:46 Zephiel 09:57 Idunn 10:37 Nergal 12:58 Lyon 13:58 Ike 15:03 Zelgius 16:19 Sephiran 17:07 Validar 17:31 Grima 17:45 Gangrel 18:07 Walhart 18:36 Anankos 19:12 Berkut 20:33 Nemesis 21:07 Rhea 21:37 Thales 21:43 Edelgard 22:33 Sombron 23:12 Outro How Sympathetic Are The Fire Emblem Antagonists? Fire Emblem is a Japanese fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Nintendo Entertainment System in 1990, the series currently consists of seventeen core entries and five spinoffs. The core gameplay revolves around discrete battles between the player's team of characters and enemy non-player characters across grid-based maps. The player and enemy each take turns moving their characters across the map and having them perform combat-based actions. The games also feature a story and characters similar to traditional role-playing video games, and occasionally social simulation aspects as well. A notable aspect of gameplay is the permanent death of characters in battle, rendering them unusable upon being defeated, although this aspect of the game can be turned off starting from Fire Emblem: New Mystery of the Emblem onwards. The series' title refers to the "Fire Emblem", a recurring element usually portrayed as a royal weapon or shield representing the power of war and dragons. The development of the first game began as a dōjin project by Shouzou Kaga and three other developers, and its success prompted the development of further games in the series. Kaga headed the development of each entry until the release of Thracia 776, when he left Intelligent Systems. He went on to found his own game studio, Tirnanog, who developed Tear Ring Saga. The series debuted in the West with the seventh game The Blazing Blade in 2003, under the title Fire Emblem. According to the game's director, this was because of the international success of the similarly turn-based Advance Wars.[1] The inclusion of Marth and Roy in the 2001 fighting game Super Smash Bros. Melee as playable characters is also cited as a reason. Many games in the series sold well, although sales suffered a decline during the late 2000s. This resulted in the series' near-cancellation until the unprecedented critical and commercial success of Fire Emblem Awakening (2012). This success was built on by Fire Emblem: Three Houses (2019), the series' best-selling entry. The series has been lauded for its gameplay and is frequently cited as the seminal series in the tactical role-playing genre, codifying various gameplay elements that would come to define the genre. Characters from across the series have been included in crossovers with other video game franchises, including the Super Smash Bros. series. #fireemblem #nintendo #intelligentsystems

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