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I've had this idea for a long time, to synchronize different points of view on a single event in Half-Life 1 story. Main points of reference are moments where Gordon passes Barney in the tram ride, when he walks through the corridor seen on security camera, when Gina pushes the sample and when the sample is inserted in the beam. Stopwatch was my best friend in this. It took a few takes, complete with full rerecordings to optimize the shared timeline, and dealing with Decay's dedicated server, but it was done. You can still see a few points where a character stands in one place, stalling for time, but I think it could've been worse. You may notice I have HD models turned off in HL and Blue Shift. Now if only there was a way to disable them for Decay… Special thanks to Torifeather, playing as Gina before the RC and as Colette after. This couldn't be done without her. Link to Torifeather's channel: / @torifeather Also thanks to combineoverwiki.net for transcripts of voice lines. Partially inspired by "Black-Mesa Disaster on one map" video from @owring6353. Link to the video: • Black-Mesa Disaster on one map