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Скачать с ютуб Obby but you're a ball: Entire Game Walkthrough Guide (Stages 1-120) в хорошем качестве

Obby but you're a ball: Entire Game Walkthrough Guide (Stages 1-120) 1 год назад


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Obby but you're a ball: Entire Game Walkthrough Guide (Stages 1-120)

This video isn't monetized, so likes and subs are much appreciated! Note: I call double jumps stationary boosts. Like, what the fuck is a "stationary boost"? "Double jump" is a much better phrase for it instead of "stationary boost." Like bruh, how tf did I not think of double jumps and instead stationary boosts??? Hey, what's up guys, it's Dolphek here. In this video, I guide you through every single stage in Obby but you're a ball (OBYAB) on Roblox. I provide you with legit routes and alternate routes as well as cheeses/skips. Timestamps: The Basics + Controls 0:00 Tutorial 1 2:09 2 2:13 3 2:20 4 2:24 5 2:35 6 2:52 7 3:00 8 3:06 9 3:10 10 3:24 Very easy 11 3:31 12 3:43 13 3:49 14 3:57 15 4:03 16 4:06 17 4:12 18 4:18 19 4:28 20 4:32 Easy 21 4:36 22 4:44 23 5:00 24 5:12 25 5:17 26 5:22 27 5:29 28 5:37 29 5:45 30 5:54 Medium 31 5:58 32 6:15 33 6:32 34 6:40 35 6:46 36 7:20 37 7:32 38 7:55 39 8:08 40 8:14 Challenging 41 8:19 42 8:38 43 9:01 44 9:15 45 9:23 46 9:40 47 9:51 48 10:06 49 10:23 50 10:45 Difficult 51 10:51 52 11:08 53 11:19 54 11:41 55 12:00 56 12:09 57 12:15 58 12:45 59 12:55 60 13:21 Hard 61 13:40 62 13:52 63 14:05 64 14:54 65 15:16 66 15:49 67 16:34 68 16:52 69 17:26 70 18:11 Intense 71 18:15 72 18:36 73 18:48 74 19:02 75 19:14 76 19:23 77 19:32 78 19:54 79 20:20 80 21:03 Master 81 21:10 82 21:30 83 22:08 84 22:41 85 23:01 86 23:24 87 25:10 88 25:39 89 25:55 90 26:34 Hell 91 26:40 92 27:24 93 28:02 94 29:12 95 29:41 96 30:08 97 30:47 98 30:56 99 31:09 100 31:20 Nightmare 101 31:24 102 31:37 103 32:13 104 32:52 105 33:07 106 33:33 107 33:59 108 34:31 109 34:42 110 35:07 Impossible 111 35:15 112 35:27 113 36:05 114 36:29 115 37:22 116 38:05 117 38:13 118 38:48 119 39:05 120 39:16 WIN Epilogue 39:18 Vocabulary: Jump - Just... basic jumping. The regular. Obvious. A subtle sound can be heard every time you jump. Boost - Game mechanic. The boost you get when you jump in the air. Has a cooldown of ~1.5 seconds. Can be triggered multiple times if airborne long enough. Includes "stationary boosting/double jumping," "diving," "dive canceling," etc. A subtle sound can be heard every time you boost. Your screen will also temporarily be brighter when you boost. Stationary Boost (Double Jump) - The boost you get when you boost mid-air without holding WASD. This makes you go higher in the air. This term is strictly used for upwards motion only. Acronym: DJ (or SB) Velocity - Speed in certain direction. Just think of it as speed. Dive - The boost you get when you boost mid-air while holding WASD. Dive Cancel - The same as a double jump, except you use this term when you are using a boost to cancel out your velocity (speed) and/or to go higher. A bit hard to differentiate from a double jump. Acronym: DC Roll - The rotation or ROLL of your ball. Edge Boost - When you boost yourself on the edge of a platform. Usually done unintentionally/on accident. Trying to jump on edge of a platform will result in a boost instead. Acronym: EB Bounce - The rebound/ricochet/BOUNCE of your ball when hitting the ground. With a normal jump, under normal circumstances, you'll bounce once. Ghost Boost - When you boost yourself from the result of bounce. Usually done unintentionally/on accident. Jumping and trying to jump again may result in a boost instead of a regular jump. Acronym: GB Cheese - Beating a stage with skip(s). Dive Rush - Any form of cheese requiring you to "rush" it by continuously going forward, jumping, high jumping, and diving to the checkpoint/next stage. Acronym: DR Ball-on-ball - Using your ball to balance on and traverse through balls. Not necessarily a required skill to progress. It's basically just some extra skill. It's hard to do consistently. Acronym: BOB High Jump - Advanced technique. Performed by jumping/pressing spacebar the moment you touch ground/floor. This gives you more height than normal. A high jump can be done on any platform by jumping normally then jumping the moment you hit the ground. High jumps won't always work and are therefore RNG (luck), even more so when attempting it on a ball, thin platform, or while moving. Acronym: HJ Double High Jump - Very advanced technique. The same as a high jump, except doing it twice in a row. This grants you slightly more height than a normal high jump. Acronym: DHJ Infinite High Jump - Only theoretical. The same as a high jump, except doing it infinitely. This is theorized to grant you an infinite height boost. Acronym: IHJ Triple Jump - Rare occurrence where you are able to jump mid-air without using a boost. Balance - Staying on a platform without falling/rolling off. Game Link: https://www.roblox.com/games/99847702... My Discord Server:   / discord   Planetarium DEVS (OBYAB) Discord Server:   / discord   Planetarium Dev (OBYAB) Roblox Group: https://www.roblox.com/groups/8149138... My Roblox Group: https://www.roblox.com/groups/9740959...

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