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EDIT: lots of people are struggling with wave 6 due to the small shaman mager spawning with a ranger south. I've played around with the line of sight tool and you can still use those tiles based on where the ranger spawns, but flipped: (A) If the ranger spawns on A, go to B, and the shaman will always be off ticked. (B) If the ranger spawns on B, go to A, and the shaman will always be off-ticked. This is an explanation of how to start every wave in the Colosseum tick perfectly, ensuring that there are only ever two monsters which can attack you. Additionally, it shows you how to guarantee that these two monsters will always be off tick with one another. This is aimed at people who are already fairly comfortable with solving stacks, dealing with the Fremmeniks, and working out where to position themselves for reinforcements spawning. This method gives you an ideal way to start every wave ensuring you're able to flick against everything that can see you, but you'll still need to do the rest of the work yourself. Notes: 1) You need to start tick perfectly, leaving exactly 5 ticks after you click 'continue', you can use visual metronome to help with this (and you can also further set this up to show you what ticks to pray against the Fremenniks on) 2) This ensures only two mobs ever see you on wave 7 and above. On wave 6 and below, 1x1 magers won't path the same, but these waves are easier anyway. 3) There are a few combinations of monsters that can spawn on tile A and B: (a) Two of the same style = pray against them. (b) Two manticores = go one tile west of B, and they'll be off-ticked. (c) One mager and one ranger = go to A or B, they'll be off-ticked (apologies I didn't cover this in the video) (d) One manticore and one mager/ranger = this is what the video shows. If the manticore spawns on tile A, run to tile A. If it spawns on B, run to B. It will then automatically be off-ticked with the other monster (regardless of which monster it is). 4) This won't always work with Dynamic Duo, as this causes an extra mager to spawn somewhere in the arena that isn't one of the usual spawn points. 5) Solarflare 3 is a bit tricky, as the orb will reach you quickly. Regardless of where the manticore spawns, you need to step off tile A or B (pathing west or south) on the final possible tick before the orb reaches you, in order to keep them off ticked. Pastebin tile markers: https://pastebin.com/H4KEh5kV Visual metronome setup: https://imgur.com/a/20F8SdL