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Скачать с ютуб Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck в хорошем качестве

Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck 10 лет назад


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Ropecon 2013: D. Vincent Baker: How to design a roleplaying game that doesn't suck

Event: Ropecon 2013 Place: Dipoli auditorium, city of Espoo, Finland Date: July 27, 2013 Title: How to design a roleplaying game that doesn't suck Speaker: D. Vincent Baker Links: http://www.ropecon.fi/ http://www.lumpley.com/ Description: Join RPG designer and theorist D. Vincent Baker for a crash course in tabletop RPG design. RPG design demands insight, practice, discipline, and high critical standards. Guaranteed to push conventional wisdom down and take its lunch money. This presentation was recorded at Ropecon 2013. Ropecon is the largest non-commercial roleplaying convention in Europe. The convention was held for the 20th time during summer 2013 in the Dipoli conference center in Espoo, Finland. Ropecon gathers over 3.500 participants annually for one weekend to play roleplaying, collectible card, miniature, board, and live action role-playing games, to listen to presentations, and to participate in workshops.

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