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Скачать с ютуб Realistic PCG Buildings in Unreal Engine 5.4 - Tutorial Part 2 в хорошем качестве

Realistic PCG Buildings in Unreal Engine 5.4 - Tutorial Part 2 2 месяца назад


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Realistic PCG Buildings in Unreal Engine 5.4 - Tutorial Part 2

Continue with procedurally generating the second to last floors of the building completely with variables that can be randomized for realistic look of your game levels. This is continuing where we left at in part 1 of the series dedicated to creating PCG buildings with the Quixel Megascans assets for modular building generation. This tutorial will give you insides into creation of modular realistic non generic looking buildings that have the level of realism needed from AAA games. By using the PCG framework in unreal you can generate huge levels with a single PCG graph script created with the ease of the blueprint like system for PCG generation. Join this channel to get access to perks:    / @dk_3d   01:13 - Output points from the subgraph 07:39 - Filter points to spawn different mesh per point type 12:13 - Generation the floor points 17:52 - Remove points below the floor 22:02 - Apply meshes to all floors 24:00 - Spawn specific meshes for the first floor 31:00 - Spawn another set of meshes for the forth floor 34:03 - Add trim to 4th floor 35:40 - Placing different elements on the base floor 45:02 - Place different windows on middle floors 47:48 - Add Horizontal index attribute

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