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Скачать с ютуб Mech Commander Gold: The Final Mission, Part 1 of 2 в хорошем качестве

Mech Commander Gold: The Final Mission, Part 1 of 2 14 лет назад


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Mech Commander Gold: The Final Mission, Part 1 of 2

All videos demonstrate gameplay at Hard difficulty. This two-part video shows the hyper-efficient way of completing this final mission. My Mechs are carrying a total of 19 C/ER-PPCs', a host of C/ER Large Lasers, and the three Mechs of Force Group 3 also have 5 Clan Heavy Ultra Autocannons between them. (For my Mechs' configuration in detail, see the video before this, titled "The Final Mission: Preparations") At the start, I run my Mechs over to the nearby hill. Firestorm races down the slope towards the Starport; with only 1 minute to take over the turrets, he has to hurry. A lighter Jump-capable Mech can do the job as well with more time to spare, but as you will see, a Mad Cat-J can accomplish this task too, provided it runs all the way from the word "Go!". Firestorm Jumps his Mad Cat over the gate, then the wall, capturing the gate and turret control towers. The four Thor-Ws' moving to reinforce the Starport suddenly find themselves getting pummeled by the Missile Turrets. It gets worse for the enemy; I've shifted my Mechs into ambush position behind them, and now a withering storm of C/ER-PPC and C/ER Large Laser fire tears into the helpless Thors from behind. One crippled Thor manages to escape the trap. I then move my Mechs towards the left side of the map first. The hill there reveals the stationary defenders; I employ my Artillery Strikes to take most of them out. The survivors rush out, and fall over like tenpins as my C/ER-PPC equipped Mechs, in F1 and F2, take turns blasting each Clan Mech apart; they drop the Masakari first, then deal with the Hunchbacks in a one-two fashion (video time 03:25). Firestorm then jumps the wall, capturing the turrets, and then the Mech Repair Bay. Everyone gets repaired; a single C/ER-PPC barrage slays the last Hunchback limping around, and then they move on the nearby Orbital Guns and the five Vultures guarding them. Again, F1 and F2 each target one Vulture as it attacks, vaporizing their foes immediately. Everyone gets fixed up before going on to the remaining two sets of Orbital Guns.

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