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Скачать с ютуб The Challenges of Creating Next-Gen Vehicle Wheels for games | Dev Progress #3 в хорошем качестве

The Challenges of Creating Next-Gen Vehicle Wheels for games | Dev Progress #3 3 года назад


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The Challenges of Creating Next-Gen Vehicle Wheels for games | Dev Progress #3

I wanted a better Wheel Collider. So, I created one. Here's a closer look at my Volumetric Wheel Collider and some of the challenges solved. I've always believed Wheel Colliders should be more like solid objects. Machines (desktops, consoles, and mobile phones) have much faster processors. It is time for another evolutionary change. QUICK UPDATE: FGear and NWH Vehicle Physics's latest updates have overcome several of the challenges shown in this video. Planning to recreate this Wheel Collider in Unreal Engine 5 integrated, planning to showcase updates in Q3-Q4 2024, ········································­­·······································­·­···· Timestamps: 0:00 - Disclaimer 0:10 - Introduction 0:32 - Initial Setup 1:15 - Create Test Vehicle 1:30 - Challenge 1:: Wheel Setup in under a minute 2:15 - Vehicle System Scenes Setup 2:39 - Challenge 2:: Narrow and Sharp Edges 3:41 - Challenge 3:: Flat Stairs and Thin Grate 4:56 - Challenge 4:: Drive Upside Down 5:10 - Challenge 5:: Turntable Platforms 6:30 - Challenge 6:: Spinning Rollers 7:27 - Challenge 7:: Dynamic Objects Collision (mass 250) 8:40 - Challenge 8:: Dynamic Objects Collision (mass 1) 9:47 - Challenge 9:: Single Dynamic Object Collision 11:05 - Challenge 10:: Mulitple Points of Collision 11:21 - Challenge 11:: Drive Over a Wheeled Vehicle 12:45 - Challenge 12:: Wheel on Wheel Collision 13:04 - Challenge 13:: Unlimited and Unrestricted 14:47 - Challenge 14:: Scale without Re-Fit 16:39 - Challenge 15:: Performance 17:11 - Final Challenge:: Integration and Fun Factor ········································­­·······································­·­···· Wheel Colliders. Why did I create a custom wheel collider instead of utilizing the Standard Unity Wheel Collider or one of the Vehicle System Assets? Did I overcome the challenges of standard wheel colliders? Answers to these questions and more are here. This video compares my custom volumetric wheel collider and different wheel collider solutions used by other popular vehicle systems/vehicle physics from Unity's asset store. This isn't a tutorial, but it does provide some insight into my pipeline workflow and a glimpse of my proprietary tools. Thanks for watching, and please consider liking and subscribing to help support us. ········································­­·······································­·­···· Studio Tatsu https://www.studiotatsu.com​ Follow us to stay updated: Twitter:   / ​   Instagram:   / ​   Facebook:   / ​   Reddit:   / studiotatsu   #unity #gamedev ​#vehiclephysics #wheelcollider #madewithunity #indiedev #physics #physx

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