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Cosmoteer Basic Ballistic Guide 1 год назад


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Cosmoteer Basic Ballistic Guide

Quick overview of what ballistic weapons have to offer and design-suggestions for constant uptime on those cannons. 0:00 Intro 0:37 Why choose ballistic? 0:56 Basic Cannons 2:02 Flak-Battery 2:50 Railgun 4:38 Ammo-Problems 5:39 how to supply Cannons effectivly 6:35 Examples 9:06 Summary 10:07 End My Crew Roles The Gunners have everything at 0 exept for operating all guns. (exept mining laser. that is also operating 0) Also no firefighting. If one member is missing, then the entire gun wont function. The Loaders have extinguish fire on 10, every supply ammo and supply battery on weaponsystems on 9. Mind that point defense is also 0 because i have my own crew for that. Also you might want to tell your crew to stay to their respective factorys, reactors and weapons. Would be bad if crewmembers would start to walk across the ship to another weapon that usually has its own Loaders. You do that by pressing "T" in the crew management tab. You then leftclick on the loaders barracks and rightclick everything that they should be allowed to use. Dont forget the fireextinguisher though. Otherwise they wont do any firefighting because you didnt allow any extinguishers to be used. Suppliers: firefighting 10 every weaponfactory both supply battery and supply reccources on 9. rest 0

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