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Скачать с ютуб Halo Infinite | Xbox One S/X - Xbox Series S/X - PC | Campaign Graphics Comparison & FPS в хорошем качестве

Halo Infinite | Xbox One S/X - Xbox Series S/X - PC | Campaign Graphics Comparison & FPS 2 года назад


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Halo Infinite | Xbox One S/X - Xbox Series S/X - PC | Campaign Graphics Comparison & FPS

Pre-order Halo Infinite at Instant-Gaming with a -33% discount! https://www.instant-gaming.com/es/?ig... Music by Zeraví:    / @zeravi   Twitter:   / analistadebits   Patreon:   / elanalistadebits   Xbox One: dynamic 1080p with temporal reconstruction at 30fps (common 972p) Xbox One X: Quality Mode: dynamic 2160p with temporal reconstruction at 30fps (common 1800p) FPS Mode: dynamic 1440p with temporal reconstruction at 60fps (common 1260p) Xbox Series S: Quality Mode: 1080p at 30fps FPS Mode: dynamic 1080p with temporal reconstruction at 60fps (common 1080p) Xbox Series X: Quality Mode: dynamic 2160p with temporal reconstruction at 60fps (common 1800p) FPS Mode: dynamic 1440p with temporal reconstruction at 120fps (common 1188p) PC: 2160p & max. settings with a RTX3080. - All console versions use temporary upsampling reconstruction. It is applied more aggressively in horizontal resolution. - Series S continues without 120FPS mode or higher than 1080p resolution. Remember that in previous versions it reached 1440p or 120FPS. Hope 343 works on this soon. - Less polygonal load in One, especially on the ground. One X also has some cutbacks to the geometry over the Series S/X and PC . - The amount of vegetation is higher on Xbox Series S/X and PC. - Certain destructible assets or with dynamic shadows are not projected in One/One X. I do not know if it is a bug or a deliberate clipping. - Some animations during gameplay and cinematics are rednerized to a framerate below 60fps, causing a somewhat annoying stuttering effect. This happens in all versions. - The draw distance is slightly higher on PC. Series S and One X use a similar configuration, although in some elements it is superior in One X (trees) and in others (rocks on the ground) it is superior in Series S. - Series X reduces your draw distance, render resolution, shadows, reflections, and terrain quality in FPS mode. - Series S and One X have stuttering problems in quality mode at 30FPS. One has trouble keeping a constant 30FPS. I would definitely choose performance mode on these platforms. - Series X easily maintains 120fps in closed environments, but exploring the world always hovers close to 100fps. - Loading times are 5x faster on Xbox Series compared to Xbox One. - Xbox One will fall from SSR reflections. - Xbox One uses a lower level of texturing compared to other platforms.

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