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"Jet... Moring..." I mean, hello, one-and-all! As you may know from my recent poll, I've been working for the (then) past week or so recreating the Entire Soundtrack of "AeroGauge," which was originally composed by Kazuhisa Kamifuji, in "F-Zero X"-Style instrumentation! The EASY Part: Ripping the MIDI's from the ROM with the "N64 Soundbank Tool", especially since, unlike in most ROM's where the percussions seems either to be all over the place or in very few obscure places, the drums/percussions from "AeroGauge" seem to be in "GM (General MIDI) MIDI" form [for the most part], which worked almost perfectly for my Custom "FZX Percussion" soundfont. The HARD part: Separating some of the distortion/overdriven guitar notes from each other to a reasonable degree, seeing that if one tried multiple simultaneous notes in the same MIDI channel with Guitar Rig, the guitars would sound a little too distorted. Unlike with my previous FZX-Mixes, I wasn't afraid to use other soundfonts that were included in Tony Thai's "F-Zero X Sample Pack" on MEGAsync. For example, I used the generic Piano 1, Shamisen and Pan Flute that were inside the "AweROMGM" and "4GMGSMT" soundfonts, as the Piano in particular seemed to be in the "staff roll" theme for FZX, while the 64DD-exclusive "Japon" theme seemingly had both the Shamisen and Pan Flute instruments. Now when I say "seemingly", I mean that they are not EXACTLY what they sound like in FZX, but really close if you ask me. Aside from the different instrumentations, some Music-tracks have been edited somewhat, in ways that may [or may not] be noticed. Anyway, I hope you enjoy these Nearly 40-Minutes of these "FZX" renditions of the whole "Aero Gauge" soundtrack... with a little bonus-track at the end! :D (NOTES) N1) I thought I'd do a little something different with the video itself: adding some sort of "sound-graph" effect with the "ShotCut" Video editor. N2) There is no guarantee I will accept requests to remake OST's (in their entirety) of other games in like manner, at least not for a while. N3) There is only so much of a particular order to the music, except for the in-game racetracks and their respective Remix/Final Lap theme equivalents. (TIMESTAMPS) 0:00 - Lean on Instincts (Title/Intro) 1:55 - Flame Your Pains (Machine Showcase) 3:02 - Join Hands (Options) 4:03 - Engrave (Race Records) 5:25 - Sonic Prices (Machine Select) 6:42 - Grand Prix Start 6:49 - Race Start 6:53 - Rushing Wind/Canyon Rush [Normal] 9:25 - Rushing Wind/Canyon Rush [Remix/Final Lap] 11:21 - Leashed Aeroforce/Bikini Island [Normal] 13:35 - Leashed Aeroforce/Bikini Island [Remix/Final Lap] 15:35 - City 2056/Chinatown [Normal] 17:44 - City 2056/Chinatown [Remix/Final Lap] 19:51 - Pride at Speed/Neo Arena [Normal] 21:41 - Pride at Speed/Neo Arena [Remix/Final Lap] 23:24 - Reaching Horizons/Neo Speed Way [Normal] 24:27 - Reaching Horizons/Neo Speed Way [Remix/Final Lap] 25:24 - Last Treason/Chinatown Jam [Normal] 27:19 - Last Treason/Chinatown Jam [Remix/Final Lap] 29:10 - Goal In (Race Finished) 29:18 - Retire 29:24 - Lust to Win (Race Rankings) 30:22 - Game Over 30:29 - Magic Maker 33:10 - Liberated Mind (Overall Ranking Overview) 36:07 - After the Aero (Credits/Staff Roll) ??:?? - A Little Treat :) #n64 #nintendo64 #aerogauge #fzerox #ascii (TAGS) Aero Gauge AeroGauge MIDI OST Original Soundtrack F-Zero X Style Remix Rendition Nintendo 64 N64 Soundbank Tool 64DD Disk Drive ASCII Locomotive Ltd. Taro Bando Hajime Wakai Kazuhisa Kamifuji Stephen Bereznicki