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Скачать с ютуб Twisted Metal 2 speed run - (single segment, Thumper) part 1/3 в хорошем качестве

Twisted Metal 2 speed run - (single segment, Thumper) part 1/3 14 лет назад


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Twisted Metal 2 speed run - (single segment, Thumper) part 1/3

==Run Notes== Done on an actual console (PS2), on January 12, 2009. Run is single segment (that is, the whole thing in one sitting) and is on the default difficulty (medium). As far as I know, this is the world record. Time is somewhere around 22:05-22:10. I got this time by adding only the 8 stage times together. I feel that's the best method here since the rest of the game is just loading (and who knows, the loading may be different depending on which system you use). I kept time by using the gaining and loss of control in each stage; however, during the 4th and 8th stages, I didn't stop timing it while the boss fights were loading. Only when the stage officially started and ended. During this run, I killed 56 enemy cars, including Minion and the two forms of Dark Tooth. So that comes out to about one kill every 24 seconds. If every stage went perfectly, I believe improving this time by two minutes is possible. In all the completed runs I've recorded, the sum of my best times for each stage are just under 20 minutes. The best stages for improvement here are Paris, Amazonia, and New York; I'm pretty happy with the others. I chose Thumper because he's a fast car with a powerful weapon, and he handles pretty well. I don't know if he has the best speed run potential. That might be Axel instead, but I hate using him because he takes up too much of the screen. Shadow might be a good choice as well, since his weapon is like a remote bomb (that might require TAS-like precision though to inflict big damage). ==Los Angeles== Decent starting point with an enemy right there. My preferred spot is over near the two remotes, since you can get them quickly and hope they respawn. You definitely want to spend the majority of your time on that half of the stage (by the remotes and the lightning), where most of the weapons are. Remotes are the best way to kill multiple enemies at once. You can't rely on them bunching up, though, especially in this stage. Normally I try to save them for Moscow (where you often get a "bunch up" at the beginning). I managed to use one effectively here, but not in the normal spot (normally they bunch up on the road sections). Really shocked that the second freeze on Twister worked. ==Moscow== Didn't start off very well, but things went smoothly after the opening moments. Had a bit of difficulty getting to Shadow, and you can see how I went around him to kill him. You don't want to approach him from behind or you're asking to get hit with his special. ==Paris== I like to start as close to the tower as possible. However, I'm thinking now that it may be faster to bust the "statues" in the middle of the intersections to get those powerups (including a remote and power missile) before going by the tower. Maybe that's the best starting point, because there's always enemies right near you then. Yes, I somehow hit that tree with my ice shot. Suppose that makes up for the successful one in Moscow. Luckily, Hammerhead stayed in place anyway. I really feel like I missed a ton of shots in this run, but that one was particularly frustrating (as well as the one in Holland). Then, I decided to wait in the tower for a bit, which I normally don't do. It doesn't usually pay off, but it was ok here. Afterwards, I hit the mine yet didn't bounce up into the air. I think that was due to the uneven terrain there. Finally, we have the most annoying thing about the stage. Twister spawned on the rooftops to start the stage, and I had to wait for her to come down before I could finish it. Once in a while enemies will get stuck up there and refuse to come down. Frustrating and sometimes a run killer, but at least it makes them easy to kill. ==Amazonia== Not happy with this one. You can see a glitch with the water, which wastes a special. I placed the remote nicely right after, and I didn't have any meter left so I had to back away from it. Unfortunately I couldn't hit Twister in the air with a napalm, that would've been amazing.

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